|
Point of Origin: Vol. 1, No. 3
Welcome to the third issue of Point of Origin, Origin Systems' internal newsletter. This issue was published August 7th, 1991 - right as the company was gearing up to release Wing Commander II: Vengeance of the Kilrathi. It opens with a wonderful four-page 'rant' by Dallas Snell which has to be read to be believed. It really gives you a feel for what the company meant at that time - and it touches on a few interesting pieces of Wing Commander history. Here's an excerpt:
Approximately one month ago, I was sitting in a meeting of upper level management discussing the status of projects currently in development. The primary product being discussed was Wing Commander II (WC2). For many reasons that I won't go into now, WC2 was inaccurately scheduled for shipment in June of this year. As early as April, the WC2 team began to feel the pressure, a nd the beginning sensations of failure and abuse associated with missing our schedule. Because of this schedule, major pressure was applied to the team in early May. During every single week of May and June, we had to continually deal with our awareness, and the awareness of others, that we were failing at getting our product out as scheduled. And we have had to continue to deal with this awareness during the entire month of July. And now it's dragging into August! But as I was saying, I was sitting in this meeting with a large group of people staring at me silently because I had just informed them, again, that WC2 was going to miss yet another schedule. I felt about as good as a worm in an antbed. I was consumed with all the exhausting, depressing feelings of failure I outlined above.
But, as I sat there, something within me shifted focus. A strange, objective awareness of what I was feeling came over me. I became consciously aware of my feelings of failure, AND WHAT WAS CAUSING IT! I asked myself, "Am I, and my entire PD group a failure? Have we EVER done anything GOOD? Have we ever accomplished ANYTHING?"
That started me thinking about what could possibly be viewed as GOOD concerning the efforts of Origin's PD group. After only a few minutes of thinking, my feelings of failure begin to melt away like ice in the summer heat, and left in their stead a feeling of SUCCESS, of ACHIEVEMENT, of extreme PRIDE, for the truly MIRACULOUS achievements of what I KNOW is the DAMNED BEST PRODUCT DEVELOPMENT GROUP EVER ASSEMBLED IN THE HISTORY OF THE INDUSTRY!
It was literally overwhelming when I began to think about what Origin's PD group had accomplished in recent years! Let me just share a few of those thoughts:
...Additionally that year, we shipped Bad Blood, Wing Commander, and Savage Empire. In addition to all these games being 4 to 6 times the size of any game we had ever done before, in addition to this being the first time we had ever done initial development on the MS-DOS platform, in addition to these projects doubling the number of personnel required to manage/coordinate, THESE PROJECTS WERE DONE IN 12 CALENDAR MONTHS, OR LESS, AS COMPARED TO THE 20 TO 30 MONTH TIME FRAME THAT PREVIOUS PROJECTS WERE DEVELOPED IN! And one of those products, Wing Commander, SET NEW INDUSTRY STANDARDS FOR ACTION/COMBAT SIMULATORS!
...This year, we will have produced another 4 major M S-DOS products. Those products are Martian Dreams, Wing Commander II, Ultima VII, and Strike Commander.
... Wing Commander II is 15 MEGABYTES IN SIZE. It ships on 8 high density disks. It required a f ull staff of 1 project manager, 1 director, 3 writers, 6 programmers, 4 artists, 1 TDA, and various members of our sound department. The project also included, f or the very first time in any product in the history of our industry, an additional 5 megabytes of voice actor digitized speech! AND THE ENTIRE PROJECT WILL HAVE BEEN DEVELOPED IN 8 CALENDAR MONTHS!!!
... Additionally, we are currently gearing up to develop both the English and Japanese versions of Ultima VII, Savage Empire, and Martian Dreams for the Super Nintendo, a sequel to Ultima Gameboy, and Wing Commander I, Secret Missions 1, Secret Missions 2, Wing Commander II, Special Operations 1, and Special Operations 2 for the FMTowns CD computer with digitized speech. ADDITIONALLY, we are going to be developing the French and German translations of Wing Commander II, Ultima VII and Strike Commander. These new projects will require approximately 15 new PD personnel.
A side note: the three FM Towns ports were developed but they do not feature any additional digitized speech (Ultima VI FM Towns is famous for adding full speech to the game).
- Marketing reports on an award for the original Wing Commander: "CONGRATULATIONS to the Wing Commander team and Martian Dreams team! Wing Commander won the award for the Best Fantasy or Science Fiction Computer Game of 1990 at the Origins National Gaming Convention and Exposition."
- Product Development updates on the status of Wing Commander II: "An update on WCII software completion: right now, it looks like a late-August release is the best we'll achieve, unfortunately. The entire team continues to scramble madly to wrap-up the project and QA has its hands full with loads of cleanup work on bugs they are trying to resolve with the programming staff. The product looks absolutely sensational... it's turned out to be even BIGGER and DEEPER than anyone expected, which is why it's tracking several weeks behind schedule right now. Completion is critical... not only because we have an unprecedented backlog of buyer demand stacking up at retail stores around the world, and a first-day rollout rapidly approaching 50,000 units... but also because we are racing to beat our flight simulator Fall competition to be the first on the shelves! Also expected to release in the next few weeks: 'Secrets Of The Luftwaffe' from Lucasfilm, 'Falcon 3.0' from Spectrum Holobyte, and 'F-117A Stealth Fighter' the F-19 sequel from Microprose. He who gets there first 'wins' for the largest and fastest early sell through at retail, a momentum-building that is hard to replicate. So, if you see any members of the Wing II team crawling bleary-eyed around the offices, give 'em a few words of encouragement and support (and THANKS!) for the effort they are making to get WCII launched onto the charts in the No. 1 position."
- International also presents a letter from Origin's UK distributor, Mindscape:
Europe Awaits The Second Coming Of The Commander
(The following is a repring of a letter received from Mindscape - U.K.:)
Dear Gentlemen,
Thank you for sending us Wing Commander II beta version.
I would like to take this opportunity to congratulate Dallas, Chris and the rest of the team on another superb creation - on behalf of everyone here at Mindscape, please pass on my congratulations to everyone involved (which I guess is going to be pretty much the whole company!)
STOP PRESS: The Wing Commander II expanded demo came in and went straight out as the star performer on the Origin Roadshow - a three day trek around the country visiting all of our key account distributors and some key retail outlets. We took a suitably equipped PC installed with WCII and the other current Origin titles - everyone who has seen it in action is totally amazed and very impressed by what they have seen. This looks like good news for the sales figures... as I'm sure MArten will be delighted to hear!
So once again, well done to all involved. I think this is going to be a wonderful summer!
With all best wishes,
Phil Harrison
Product Development Manager
Mindscape International (U.K.)
- Finally, the issue reprints the September 119 Computer Gaming World's Top Ten Rated Computer Games list: "... Wing Commander continues to soar as the #1 rated Action game." (and the number one game overall).
A very special thanks to Joe Garrity of the Origin Museum for making this resource available and to Electronic Arts for sending them to him in the first place!
Point of Origin
Vol. 1, No. 3 - August 7, 1991
Contents
Feature Story - Our Cup: Is It Half Full? Or Half Empty? by Dallas Snell
Sales - Bulldogs Cleaning Up on Christmas... From Canada to California and Cleveland
Marketing - "Pro Gamers" Rag on Designs, Bestow Awards
Product Development - Racing to Beat the Competition
Customer Service - Martian Dreams 'A Dream' on CS Support
International - Rob Makes Another Sushi Run; Brings Back the Beef
International - Europe Awaits the Second Coming of the Commander
Entertainment - Cookin' Up Lunch, Picnics, and Parties!
Help! (Wanted) - Job Openings...
Help! (Granted) - New Assignments...
Random Bits - Answers Later
Random Bits - Garb Check
Computer Gaming World's Top Ten Rated Computer Games
[LOAF]
[# 8202]
[Discuss]
[Show comments]
--
Update published on September 27, 2007. View all news from that day.
Wing Commander CIC - Visit the front page
Official news, fan projects and topics of particular interest to Wing Commander fans.
- Some Ship Viewer Sample Shots Shown
- 2012-05-24 -- BoH_Havoc is continuing to move forward with his online ship viewer based on feedback he's received so far. Here are some new prototype images with the TCS Concordia rendered in the program. Pretty neat!
- Destroyer Destined for Guard Duty
- 2012-05-23 -- Kevin Caccamo's Ralari has taken a huge leap since the last time we saw it. The model has been plated with nice metallic textures that don't overdo the look. Running lights, windows, powered engines and intake glow all add significantly to the presentation here too.
- GOG Talks Space Sims
- 2012-05-22 -- centaurianmudpig spotted a new PlaySF interview with the folks at GOG.com. They discuss the state of the space combat genre and the possibility of releasing expansion packs for Wing Commander games.
- Enigma Mod Measures Out Confed Fleet
- 2012-05-21 -- Here's a new Confed showcase of capships for the Enigma 2666 mod. Each ship's length and scale is still subject to some potential tweaking to sync better with fighters, but the current lineup is displayed below. The TCS Concordia is very far along the design path, as is the Gilgamesh.
- "Sir, if we spot this Fralthi, should we engage?"
- 2012-05-20 -- Now we go from Fralthra to Fralthi WIP images. CMDBob's latest design is a classic Kilrathi light carrier/cruiser. His model has real clean lines and an animated WC1-style set of textures.
- Fearsome Fralthra Filling In Fast
- 2012-05-19 -- Red Baron has started to texture Cybot's Fralthra, and it's quickly turning into quite a work of art. The color scheme already does a great job of evoking Wing Commander 2. He's also scaled a Jalkehi as a point of reference and imagined what the entire fighter complement of the ship might look like.
- Wing Commander Saga Download Reminder
- 2012-05-18 -- If you haven't yet downloaded the long-awaited fan game, now is as good a time as any to get your hands on a copy! The Windows installer weighs in at a hefty 3.4 gigabytes, so we recommend some kind of download manager that can resume paused or failed transfers.
- New RPG Kicks Off
- 2012-05-17 -- The TCS Phoenix has launched and the game has begun in the Wing Commander: From the Ashes forum-based RPG. Some of the first characters have already been defined, and action in the Pentonville System is now in motion. There is also an out-of-character area where new players can ask questions and get situated before they begin role playing.
- Vega Sector Reinforcements Inbound
- 2012-05-16 -- Here's a preview of new designs that Klavs is working to bring to the Shapeways model factory. If all goes according to plan, this foursome may be available in a future bundle pack together. It's an interesting assortment of ships - Rapier, Super Wing Commander Rapier, Scimitar and Dralthi - and they all look fantastic!
- Academy Just Two Weeks Away!
- 2012-05-15 -- Wingnuts now have less than 14 days to prepare for the release of Wing Commander Academy on DVD! All thirteen episodes of the television series will be available in this set starting on May 29, 2012. Barnes & Noble and Deep Discount have some of the lowest prices, and there's still time to order from Amazon.
- Scimitar Prepares to Slice Up a Dralthi
- 2012-05-15 -- And to further get you in the Academy mood, here's another beautiful NinjaLA sketch. The CF-105 Scimitar was the workhorse of the cadets flying off the Tiger's Claw, and soon you'll get to watch them again in the new high quality release!
- Exotic Designs Hit the Spacelanes
- 2012-05-14 -- ScoobyDoo has put together several more concept renders inspired by a variety of sources. The first is a medium size capship with fighter-carrying ability, and it's followed by a beefier looking take on the Bearcat. The last design is a more unique idea that mixes Wing Commander elements with a Freespace ship.
- Fleets Increase Presence in Enigma
- 2012-05-13 -- Here's a big update for the Enigma 2666 mod. A handful of new pictures show off where the game is at today. Four different capship classes are pictured near a large Confed base, and all the fighters sport updated textures.
- Echo Sector Reopens
- 2012-05-13 -- The world's biggest website dedicated to the Crusader series, Echo Sector, has gotten a big revamp. New features include a streamlined menu interface and increased security. Not all of the links work yet, but more features will come online soon.
- Va ka Garga ka naru ha Garga
- 2012-05-12 -- NinjaLA has sketched a new fearsome Kilrathi. With his latest warrior, Ninja has done a good job of introducing menacing facial features, and this sinister look goes beyond just drawing a humanoid tiger. The armor is inspired by the classic WC2 style with a WC Movie headpiece.
- Kilrathi Destroyer Continues to Take Shape
- 2012-05-11 -- Kevin Caccamo is once again working on a Ralari model. Since we last saw the ship, additional detail has been added to the window areas and secondary structure. It appears to conform to the Claw Marks schematic quite well.
- Wing Commander Stories From The Fatman
- 2012-05-10 -- In recent weeks, Armchair Arcade has been conducting a series of interviews with famous videogame composer George Sanger. The newest issue talks about his and Dave Govett's work on the soundtrack for the original Wing Commander. Well worth a listen!
- Super Rapier Models Ready To Go
- 2012-05-09 -- Klavs has completed design and prototyping of another physical model. His Super Wing Commander Rapier is now available for fellow Wingnuts in 1/600 scale from Shapeways. The image below reveals that, although tiny, the ship packs some incredible detail - very distinctive hull markings and guns!
- WC Saga Soundtrack Released
- 2012-05-08 -- The WC Saga team has released the soundtrack to their Freespace mod. They are also working on a spinoff album based on George Oldziey's tunes from Wing Commander 3. You can grab the Darkest Dawn OST here (187 meg zip).
- Garriott DVD Drops May 15
- 2012-05-08 -- Richard Garriott's Man on a Mission documentary will be released on DVD next Tuesday! This charming film captures Lord British's successful dream to become the world's first second-generation astronaut. Most reviews have been quite positive and the documentary has come highly recommended.
- Paradigm Deployed to Enigma Sector
- 2012-05-07
- New WC Ship Viewer In Development
- 2012-05-06 -- BOC_Havoc has put together a very sharp 3D ship viewer. The program is still in the prototype stages, but you can try out the current build here. The unity web player plugin is needed to see the model.
- Still Worthy of an Honorable Mention
- 2012-05-05 -- There aren't as many gaming sites name dropping Wing Commander as there were a decade ago, but they still pop up all over if you look. Here's a couple from just this week: HotHardware ran a feature on gaming clichés. The story decries the linear nature of modern games that screech to a halt if any losing conditions are met.
- Warren Spector Revisits Origin Memories
- 2012-05-05 -- Yet another Wing Commander mention this week came from an interview with Warren Spector. Metro.co.
- A Trip to the WC Universe is Right
- 2012-05-04 -- PlaySF magazine has put together a wacky article on Wing Commander and Christopher Blair. From the perspective of an inter-dimensional time traveler, the author jumps back in time to the year AD 2700 within the Wing Commander universe. Once there, he encounters James Taggart and the TCS Midway.
- Everything's Ship Shape!
- 2012-05-03 -- In recent days WCPedia contributor Iceblade has worked on finalizing a layout for the ship articles on the project. After experimenting with the Broadsword article, and creating a great layout in the process, he's started to implement that layout across the Confederation fighters category. Currently, the F-36 Hornet article is the most complete.
- HUDdle Up and Check Out New Cockpit Displays
- 2012-05-02 -- Aginor is working on a new Wing Commander mod, and this game will be played from the Kilrathi perspective. Although there won't be full dashboard cockpit graphics, each ship will have a unique heads up display. Most games use the same targeting crosshairs and reticle for all ships, but here are some examples of how Wing Commander 4 differentiated its craft.
- Don't Miss an Infoburst!
- 2012-05-02 -- Are you linked up to get the latest Wing Commander news right as it happens? In addition to the main website and CIC Forums, dedicated Wingnuts can follow the CIC on various social media platforms such as Facebook, Twitter and with RSS to stay in the loop as news breaks. In addition to hot stories, followers also see occasional special features and behind-the-scenes updates.
- Glance at Mod's Gwynedd Mission
- 2012-05-01 -- Here's some new shots from the Enigma 2666 mod that show off a fighter launch, autopilot fly-by and ship size comparison. Sharp players will quickly recognize the familiar Broadsword/Ferret pairing from the Fralthra Strike at the beginning of WC2 - a very fun mission, if you can keep the Broadswords alive! Here I used the Confederation Class from Klavs and the converted Broadsword from Standoff.
- Rapier Prepped for Production
- 2012-04-30 -- Klavs has finished his Super Wing Commander Rapier, and the result is gorgeous. These ships are now off to a trial at Shapeways 'rapid prototyping' lab. If the design pans out, small physical resin copies may be available to order soon.
|