Standoff Goes On Share on Facebook Share on Twitter Update ID

It's news you've all been waiting for: the Wing Commander Standoff mod has updated their website with an update on the progress of Episode 4!

As you can see on the progress page, Episode 4 missions have shifted from yellow to green. I'm still a bit uncertain whether they really deserve green, or if they're more of a greenish yellow, but it's close enough. We still have two missions which haven't been started, and some of the others haven't got proper briefings yet. Most of the missions are at least fairly bug-free, though - and, since the missing missions are only on the losing path, the winning path is already completely play-through-able.

Other progress - the Episode 4 fiction has jumped all the way from red to blue. That's really not a big deal - getting the fiction done is easy, so we're literally talking about one weekend's worth of work. Still, it's one thing less hanging over our heads, and one step closer to completion. Finally, game engine cutscenes have gone from green to blue. Visually, they're done - the music isn't done yet, but that's a different category on the progress page.

(On the subject of music, we do expect some progress in a few weeks - Michael has just started his summer holiday, though he's away in Europe for the next two weeks)

The worst part is that I still haven't been able to make much progress on the remaining graphics-related tasks, and especially the videos. This is partially because, unlike the game engine cutscenes, the videos can't really be considered complete until the music is in there, because it's only then that I convert them into the game's file format - so, just as soon as Michael returns, we'll hopefully see a lot of progress in the video department.

You can read the whole update here. At least they're still faster than Valve! They've also posted some new screenshots:

Hard Times Share on Facebook Share on Twitter Update ID

Here's a cute reference we came across - Tom's Hardware Guide's Spring Hard Drive Guide mentions Wing Commander II:

Back in pre-gigabyte times, you often had to move data from your hard drive before you could install something else. I remember that I had to erase the game Wing Commander II off the hard drive, so I could install Strike Commander in the early 1990s. The latter required 40 MB (including the speech add-on), while my Maxtor hard drive could store 120 MB. Can you imagine having to delete data on your hard drive today? I doubt it.
Uninstall Wing Commander II?! I'm not sure I want his advice about hard drive quality! Joking aside, it is amazing how far away those days have become...

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