Wing Commander 3 Making Of (290mb)
Wing Commander 3 Trailer XXL (66mb)
And thanks to Killer for once again hosting high resolution Academy files! You're the best!
And as always, you can find Wing Commander Academy's Recreation episode (the conclusion to the crossover) here. Relive the entire epic (?) saga (?) yourself! All three episodes are encoded in DivX;-) 5.11 and weigh in at about 200 megabytes each.
The teaser trailer the WC Saga team did last year's CIC Birthday was met with good feedback, but the biggest criticism was that there wasn't any plot to go with the FX, it was just a bunch of gameplay footage. Well, that's going to change starting now.
This is the new Wing Commander Saga teaser trailer, with a strong emphasis on our flagship campaign, set in the events of Wing Commander 3. We made cutscenes and dialogue in a style that was of the Wing Commander 3 teaser trailer from way back.
Stuff to say upfront: with the exception of the very last scene, everything is straight from the in-game engine. All the voices have been recorded by Saga voice actors and not ripped from Freespace 2. Music is just for trailer purposes only, it won't be in the actual game.
He also did the cool 'balloon' CIC logo you see at the top of this page! Thanks, Filler!
Hey all, Raptor here
In honour of the CIC's birthday, we're presenting an HTL double header, parts three and four of "Loud And Clear". As you've seen previously, a combined strike by three Confederation carrier groups has taken out an enemy dreadnaught and decimated its escorting battlegroup. The Nephilim are not beaten yet however, and are more than capable of hitting back. As before, these chapters are brought to you by the teamwork of Joe "Wraith" Guida of the Yorktown battlegroup, the Auriga writing team, and Shaun Rashid of the TCS Endeavour. Please send any and all comments Joe at email@example.com, and he'll pass them along to his fellow writers.
Part Three is at: http://homepages.ihug.co.nz/...
Part Four is at: http://homepages.ihug.co.nz/...
I also want to take this opportunity to pay tribute to the good work done by the CIC. It's been close to a decade since the last official WC product was released, and by all rights the WC community should either be dead or consist of a few people getting together to wax nostalgic about the "good old days". Instead, we've got mods like Unknown Enemy, WC Saga and Standoff (to name just a few) which are new WC games in all but name, we've got HTL approaching novel trilogy length, we've got RPGs, websites and fan made reference sources galore. And central to all that has been the CIC and its staff, who have supported the community generously with time, knowledge and resources. Happy birthday, and many happy returns.
Freelancer narrowly beat Freespace in our previous poll, each getting close to a third of the vote. If you combine the scores for Freelancer and Starlancer they win by a good margin.
I would like to thank all of you who participated in our shortened game. We had many knowledgeable fans, and some close scores, both of which made for an entertaining game. Congratulations to Black Joker, Bob McDob, Tolwyn, and Viper61, for answering every question correctly. Prizes for our four winners, and a number of other participants, were awarded during the birthday celebrations in #Wingnut. Details will be posted here, and in the news, shortly.We're currently giving prizes to the winners in #Wingnut. Official listings will be posted soon.
I know a lot of people will tell you that Wing Commander is dead -- but look around. It's been six years since Secret Ops came out, and we still get as many visitors each day at the CIC as we did back then. We still get as many posts to the chat zone each day. We still get as many new users impressed with the games. EA might not realize it yet - it might be years before they really get it again - but Wing Commander won't die.
So, lets take a moment to recognize the people out there keeping Wing Commander and Wing Commander fandom alive. The CIC is just a small part of all this - we're a skeleton that helps keep this together, but we wouldn't be anything without the efforts of literally hundreds and hundreds of people around the world.
Certainly, nothing is higher profile than the big Wing Commander mods - Standoff, Saga, Reckoning, Unknown Enemy, Fleet Action and all the others. I'll tip my glass to any one of them - you're consumate, dedicated professionals with a damned noble goal. Hell, any group of people who can make Freespace look good deserves all the fame in the world.
And thanks to all the communities out there! The alt.games.wing-commander newsgroup, the Ace's Club, #Wing-Commander on the DALnet, WC Revival, WingCenter and the CIC's own Chat Zone. Nothing makes us remember Wing Commander like getting together and making real friends out of love and respect for the games. I've met my best friends in the world because of online Wing Commander groups.
And to some of the unsung heroes: the guys out there volunteering their free time running tech support at the forums and elsewhere. Helping people run the games in modern Windows and fix their Prophecy sound acceleration problems is a tireless, thankless job that only a handfull of people are smart enough to do... but in my mind it keeps the games alive and shows the spirit of the community better than anything else. I'm in awe of the effort you guys put in - thanks.
I know it's been a hard year - Origin's office in Austin was a big symbol to everyone that a new Wing Commander project could appear at any time. It was a big loss for us and for gaming and culture in general for EA to close it. I asked Chris Roberts to comment on the situation, and this is the response he sent me:
Its really sad, but the writing was on the wall once both Richard and I had left as there really weren't any strong creative wills left to drive the company or the worlds that Richard and I had created. It is doubly sad as I still love the Wing Commander world and on more than one occasion have told EA that I would be willing to shepherd / create another Wing Commander for EA - especially given what could be done with the state of the current technology - It has advanced significantly where I think I could really push the story telling and immersion into the world of the Confederation and the Kilrathi to a level never seen before... The sticking point has always been one of control... I'm not willing to be an in-house employee of EA in order to make another WC. I have offered to create the game with a team of free-lancers as an outside developer, but I think EA are a little worried about investing a large amount (which another WC would take) into an outside developer that they didn't have full control of. Who knows, EA may change their mind and I would be happy to put a team together to make one more WC for everybody, but in the meantime I'm pretty busy with all my film exploits that have being going pretty well.He's still out there - so are lots of other developers who love the series - and we're still here. Lets see what the next year brings.
Hope all is well with you and thanks again for everything you've (and your team at WCNEWS) have done for Wing Commander... It's very cool to see something that started out as a rough idea in my head at the end of 1988 / beginning of 1989 still stay with people 15 years later... Its why I started making games in the first place...
Anyway, stick around, we've got some pretty neat prizes to give out and some big updates to the CIC that I hope you'll all enjoy!
Official news, fan projects and topics of particular interest to Wing Commander fans. Recent updates: