This patches the windows version of Privateer 2 to make it playable on modern computers. Just copy the EXE to the P2 install folder and run it in a DOS box (so you can see the output) Currently the UI and space combat is patched. A few parts are still fast, but only the audio is affected, its 100% playable now! Check Mario's site for updates.The patch can be downloaded here (2.2KB, scroll to bottom).
There is no firm release date for Europe yet, though the Games Domain article seems to think it will be April.
Take 2 Interactive has announced it will be publishing Wing Commander Prophecy for the Game Boy Advance - nearly six years after the original game came out on PC. How technology moves on...
Developed by Italian-based Raylight Studios using a proprietary 3D engine called Blue Roses, Prophecy will take you through a branching 48-mission campaign, playing as a rookie space pilot called Lance Casey. PC fans will recognize some of the non-player characters encountered in the game, including Blair and Manic, with the story remaining faithful to the landmark series.
"In the end," Probst explains, "each year we only have to drive about 30 percent of our revenue with new things."The discussion has mostly slowed down, but the general implication has Wing Commander, second only to the Sims, as one of EA's most noteworthy franchises here. It's neat when some of the meganews sites that inspired our original news efforts in the mid nineties give WC its due. I dug up some old BluesNews here, here and here.
Hey all, Raptor here.
HTL continues with the third and concluding chapter to End Of The Spiral 1, Full Circle. As you saw previously, the former TCS Valley Forge BG had regrouped after the loss of their flagship, collected the survivours, and mourned the loss of so many comrades. Now they have to both prepare for the battles ahead, and find out who or what is *really* behind what happened. This story is jointly written by all the Valley Forge team, so please send any and all comments to them via the addresses at the top of the story, not to me.
The story is at: http://homepages.ihug.co.nz/...
The Fat Man and Team Fat have been doing videogame soundtracks since the early 1980's when it all began with the original score they composed for Intellivision Thin Ice. The music for titles such as 7th Guest, Loom, and Wing Commander can also be accredited to them. They will be performing LIVE on Sunday at CGE 2002!
Wings Advance, that has been entirely developed in house, is another confirmation that Raylight is able to create good games for the GameBoy Advance. The next game will be the award winner Wing Commander Prophecy that will be available together with the release of the GBA SP in march.Good to hear! I'll be anxious to try out Wings and see how well it comes across. Though it is not a 3d Blue Roses game, it should indicate some of the quality that Raylight puts into its games.
Raylight is always looking for new publishers and developing opportunities for the GBA, GameCube and now also for the newcoming Nokia N-Gage.
Thanks for your time and attention
Raylight Studios S.r.l.
The much anticipated Ultima Online: Age of Shadows™ expansion has started shipping to a retailer near you! Remember, be an Early Settler and get one of 20 Miniature House Collectibles and a bless deed for each of your characters! So go out and get Age of Shadows today and try to get the cool rare castle or small thatched hut!
Microsoft has announced today that Freelancer, its long-awaited space combat and role-playing game, has gone gold. The finished code has been shipped to manufacturing, with an expected retail ship date of March 6. Freelancer was developed at Digital Anvil, the company formerly headed by Wing Commander creator Chris Roberts.
Missions will challenge you to destroy alien fighters, escort friendlies, and rendezvous with drop ships, all while keeping your ship in one piece. Depending on your spacecraft, you can select from various weapons, including Ion Cannons, Lasers, MK 2 Cannons and missiles.
The emphasis is squarely on arcade-like action. Maneuvering your ship is fairly intuitive. A handy indicator shows you how far to lead (i.e, fire ahead of) your target.
Moderating your speed takes a rather complex set of button presses. The afterburner is a nice solution, though. Simply hold the L and R buttons simultaneously to get a speed boost.
Overall though, it seems the wait will be well worth it. So far it's been difficult not to mention the classic mid-80's space-trading title Elite, but that's definitely where Freelancer's roots lie. With possibly the biggest playing environment in the history of ever, a promising storyline, 16-player online servers (unfortunately there's no multiplayer option in this particular pre-release code) and intuitive yet deep gameplay which means you have plenty of options for shaping your own destiny, it's something we shall wait eagerly for. Watch this space for the review a few weeks down the line, and then get ready for developer Digital Anvil's next title which should happen at about the time our sun goes Supernova.
Hello, the right one in the picture is Smudo and he's part of one of the greatest german HipHop bands called 'Die Fantastischen 4' aka 'Fanta4'. He is seen in one or two scenes in the backround playing cards, IIRC (which LeechMachine confirms).Even if you don't speak German, there are some very cool set photographs at that last site. And Weirdrew also added that he believes the woman in the middle of yesterday's polaroid tossed a drink in Maniac's face in one scene. So there you go. Even the extras in Prophecy have legions of fans.
More about Smudo and Fanta4 can be found here:
www.smudo.com/smudo/wc5.htm (sorry, german only)
Hey all, Raptor here.You can read End of the Spiral here.
HTL continues with the second chapter of "End Of The Spiral", Part 1. As you saw in the last chapter, the remaining ships of the Forge's battle had finished regrouping after the loss of their carrier, but the survivours still have long way to go in dealing with the deaths of so many crewmates. This chapter picks up from there and is jointly written by all the Valley Forge writers. Please send any and all comments to them via the addresses at the top of the story, not to me.
On another note, HTL marked it's fourth anniversary on the 28th of January, making it one of the longest running projects both in the WC Aces and in the WC community in general. It's been a heck of ride so far, and I hope our readers will stay with us as we head into the big finale. The best (and bloodiest) bits are still to come. ;-)