Action Problems Share on Facebook Share on Twitter Update ID

Newcommanderondablock posted a status update to the Fleet Action message boards...
I am currently working on the Confed MS and am having probs.
1. When ships dock, they go in on an angle.
2. When ships launch, 2 things happen.
- They dont finish launching (stop in one spot)
- They become phantom ships (invisible)
3. The MS doesnt fire. I might have 2 get rid of the phase cannon (there will still be a mesh for it)
4. Cap ships will, unfortunantly, have to appear below the MS and carrier. What would it be like if you saw a huge capship appear out of its hull?

I have decided about the connie/dreadnaught sizes. I will 1/2 the dreadnaught size and make the Connie about the same size as the new dreadnaught. 1 km long ship against a 22 km long ship? I doubt it.

I am reviewing the shiplist and are still having trouble with some ships (eg, Behemoth/Sivar and defence/drone frig). am looking for ideas.

I have started work on the Confed prox sensor and it is now the Hornet fighter. I need a model of a Dralthi Mk I. If anyone has one, send it to Newcommanderondablock@hotmail.com

Derek Chester Update Share on Facebook Share on Twitter Update ID

LeHah contacted Totally Games about Derek Chester's false scriptwriting claims -- and received this response...

Thank you for your interest in Star Trek Bridge Commander. Unfortunately, all the information I have is what he included this text as part of his "biography." Derek has been working with D.C. Fontana on spicing up our script and characters for Bridge Commander. Both were hired directly by Activision and were referred by Paramount.

I don't lay claim to any other information about his part or present but have forwarded your concerns to our producer at Activision.

Thank you again for your interest in Bridge Commander,

Peter Leahy
Totally Games

A very kind response -- we can stop bothering them now.. lets just hope his forward gets somewhere effective. I've talked to several ex-Prophecy team members in the last few days -- they've completely confirmed the fact that Chester was someone who submitted an unsolicited script, and had absolutely nothing to do with the actual writing or design of the game.

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