Staff memebers for a Wing Commander Web series.
Time frame for this series is aproximaitly 1-1 1/2 years after the events of the movie. The pilot (pun intended) episode will be based on the events of the second game. My goal is to bring the events of the games, movie, and books into one cohecive universe. I am in the process of writing the series bible and pilot episode right now.
Asistant executive producer/editor: to pick up slack for myself as I do have school to get through and that must be my priority.
Writers: I would like to have at least 5 writers besides myself, but more are welcome.
Webmaster: To design and manage website. All web designs will be run through the staff but I will get final say.
Composer: to write some music for this series. Would be nice if used hints of David Arnold and George Oldziey's themes for overall theme.
Any interested parties, please contact me at firstname.lastname@example.org. please send samples of work. You will not be excluded from any other aspect of the series by applying for one position (i.e: Composer can write episodes). Thank you.
I just wanted to say that the Fleet Commander Project is not dead. We do have some serious problems. We have a new, thanks to Forsty, good looking homepage. Only thing is I don't have acces to the new server. I will get it soon, I hope. Then we have a major shortage of programmers. We allready have a piece of code fore the engine, so I'd like to ask every programmer to help.
Fleet Commander will be in the Wing Commander universe. My goal is to simulate the entire time line, and let the player play missions between it. On diffrent places not to interfere with time line.
For more information mail Trash Can (email@example.com).
I am also writing a Wing Commander sequel script. Mine revolves around the Sivar Eshrad and Hobbes' defection. A new variant of the Rapier will be introduced that is capable of atmospheric flight( which the film Rapiers weren't). The first half of the story will mainly revolve around the pilots on the Claw training with the new fighter before Hobbes' eventual defection and news of the Sivar Eshrad on Firekka.I thought about including Dekker in a small sort of cameo at the beginning, because it opens on Repleetah and Dekker was there. Anyway I am still in the outline stage but I should start writing thje first half of the script by early to mid December. I'm still searching for a title and I am willing to take some suggestions. I've been trying to think of one that's unique enough that it doesn't carry any story expectations with, i.e. if i call it Vengeance Of The Kilrathi some people are going to expect it to follow the storyline of the Wing Commander 2 game.So any suggestions are welcome.
Well, I am working on a WC2 script, heavily based after William Forstchen's "Fleet Action" novel, but the going is slow (college is the devil's tool) and my contacts inside Hollywood are slow to respond.
I doubt my script will ever see the light of day, let alone celluloid, and I'm quite sure there's someone besides me writing their own WC2 script...Just as long as it ain't Droney. Hmmm...maybe we can put a bounty on him? Nah...
Back to the script, it's not much and I'm still rewriting much of it (I'm very picky about such things) but I do plan to forward it through a lawyer/friend of the family to Fox and see how it goes. If not, then DA gets it...if not...then I re-write the damned thing till I get it right.
Those people not familiar with "Fleet Action" (Shame on you!), it's the time period between the WC2 and WC3 games and depicts a vicious battle of the Confed and Kilrathi Fleets over Earth. It's well worth reading. I'm re-writing it to blend my original story (which was about 80% true to the book) with Peter Telep's "Pilgrim Stars", so now I'm going back and re-writing dialogue and (note to Mr Droney) CHARACTER SCENES.
I'd like to direct it myself but my directoral skills are limited to only a Film-making school's 8 minute short, in which, I had NO control over what-so-ever and let's just say my Hollywood contacts aren't in high places (I'm talking about editors and a few actors ala Bruce Campbell from Army of Darkness. Though I did talk to Ridley Scott once...*reaches for phone*)...
Well, if the Chris Roberts is reading this, drop me a buzz. Again. Everyone else is free to contact me as well...flames, questions, comments, rantings, raves (woo...raves...gotta get back to that) or whatever...please feel more than welcome to contact me!
I just saw the movie on video, and I can't stop watching it. I know all about the "errors" of this movie but you have to remember that this was never intended to win Oscars, it was made so that WC fans, like us, could at last se the glory and grandness of the Wing Commander universe on screen. The 3 latest WC games had a total of 13 CD´s packed Ship specs, mission specs and above all movies. Its easy to criticize the movie when you have over 9 years worth of WC experience on the computer. If I am correct, almost all WC fans would like this movie to be a HUGE box office hit, with Oscars left and right and Chris Roberts raised to God-like status among us the WC fans. Believe me, so would I. However, I am not blind to the obvious "errors" of this movie and I do believe that the script could have been better, with better Infantry scenes. And Blair could have been more in the center of the movie like he should be. But I would rather see this movie than the brain-dead "Street Fighter" or "Mortal Combat" movies, or any other game based movie. In short, despite the set-backs, no one but Roberts could have made this movie with the limited budget and props available. I give it four stars and it deserves nothing less.
WITHOUT ONE SURPRISE
Feeding from a mixture of old plots and videogames, Wing Commander is only routine.
There is nothing that wasn´t already inn "Flying Tigers", "The Heroic Bomber", "Shark of steel" and any other WWII movie. Take these stories to the XXVII century, lasers and all, you will have Wing Commander, inspired by a videogame that torments parents with explosions and repetition.
Two young actors from "I Still Know What You Did Last Summer", Freddie Prinze Jr. and Matthew Lillard, are pilots Blair and Marshall, who have just graduated from the Academy and sent to join a human group that are fighting against the Kilrathi, aliens that want the Universe for themselves.
They are ugly, bad and worst of all different - so nothing good will wait for them, even if the script writers attempt to make those aliens threating for the younger audience to try some kind of suspense. Without one surprise, a lot of special effects (and not bad ones) Wing Commander was a videogame and still is on the big screen. What a shame that there is no "interactivity" to make it better. Or an escape to push and exit...
Wing Commander (Turkey) In the year 2564, two brash rookie pilots and their female militray girlfriends blast aliens into space debris. Based on the popular computer game. Dir: Chris Roberts. Cast: Freddie Prinze Jr, Matthew Lillard, Jurgen Prochnow, Saffron Burroghs, Ginny Holder, David Suchet, David Warner. 1999
We are working on the Tiger Claw and are in the final stages of production right now. We have not determined the final run or whether we will have a limited version of the poster yet.
When it is ready to ship we will add it to the web site.
Thanks for your interest.
The in-game movies, as in the previous games, combine high-class computer graphics with video schlock. TIBERIAN SUN may not represent the low point of Michael Biehn's 15-year post-Terminator career slump, but his jaw-flexing performance as the Commander McNeil isn't going to move him to Hollywood's A-list anytime soon. The best that can be said about Jones' performance is that you rarely catch him checking his watch. The villains fare somewhat better, with Joe Kucan a vigorously hammy Kane and B-movie vet Frank Zagrino appropriately zealous as second-banana Slavik. The plot sure ain't Shakespeare - heck, its not even WING COMMANDER - but it certainly has enough cheesy zest to keep you awake. It's bad, all right - but in a good way.
Wing Commander Armada was the first space combat game that allowed players to fight one another, rather than just the computer AI. To this date it is still the only game set in the Wing Commander universe to support multiplayer at all. The original mated a rather pathetic strategy game with in the cockpit flying that you could participate in.
But the real fun was tangling over a modem or a serial connection with a friend. I spent literally hundreds of dollars in long distance phone charges flying against people all over the United States. The flight model was pure Wing Commander but the variety of ships, the pacing of the game, and the sheer adrenaline rush of the kill stay with me to this day. Indeed, even with high tech marvels like Freespace 2 and X-Wing vs. TIE Fighter, the ancient Wing Commander Armada remains the most fun I have ever had in a multiplayer game.
It's incredible to me that in the six years since the release of Wing Commander Armada there has yet to be another game from Origin that allowed gamers to face off against one another. Rumors of a massively multiplayer Wing Commander game persist, but what I really want to see is an upgrade of this classic, with 1999 graphics, an enhanced strategic game and the same seat of the pants, fast and furious, missiles flying, boom and zoom multiplayer game play.
Origin, my $50 is waiting...
The negatives in Freespace 2 don't add up to a whole lot. You will have to own a fairly powerful machine to play the game at an acceptable framerate, and even on a powerhouse box, things tend to get a little choppy during the mammoth scale battles. As I mentioned earlier, the artificial intelligence has been improved over the original game, but in-flight dynamics boil down to the same basic concept we've seen since Wing Commander 2. For me, the only prevailing thing I don't like about Freespace 2 is that it never breaks the Wing Commander mold completely. While there is certainly nothing wrong with that, having seen glimpses of Digital Anvil's Freelancer, I expected a little more than I got.
OPENS JUNE 25
Starring Freddie Prince Jr., Saffron Burrows, Matthew Lillard, Tcheky Karyo
Director: Chris Roberts
Screenwriter: Kevin Droney
Details 1hr. 40 mins. Cert. PG USA
Sci-fi computer game conversion pitching humans into a race to same earth from dastardly aliens.
When Mark Hamill-star of the Interactive PC series opon which this is based-won't turn up for the film spinoff, you have to wonder whether the force is with you. As it turns out, this latest sci-fi dustup 'twixt vicious alien horde and a mismatched cadre of doughty human types isn't that bad.
While aboard the freighter of grizzled merchant-man Taggart (Karyo), two newly qualified pilots Christopher Blair (Prince Jr.) and Todd Marshall (Lillard) are seconded to courier crucial information of a kilrathi assault massing against earth, arrive on the Confederation battle cruiser Tiger Claw, and are swiftly drawn into the last ditch vanguard of defiance.
There's a tasty war-feel here- while purportedly 27th century, all craft have an agreeably industrial and functional look and you can almost smell the oily grit in the fighter bay. In fact, the movie's best credentials come from being steeped in history: opening credits fill in a background story of man's pilgrimage across the stars, battle sequences evoke world war II dogfights and (as the badly damaged Tiger Claw hold's it's breath while a patrolling Kilrathi battleship tracks overhead) director Roberts pulls the scene straight from a claustrophobic submarine thriller.
Playing up the military angle is the best move, but this and some excellent incidental effects can't completely cover up the shortcomings , namely Freddie Prince Jr. unable to coop with a ham-laden script, the rather faceless enemy ( removing much of the peril) and what appears to be a spot of butchery in the cutting room.
It's not quite the disaster it might have been- with Karyo being the best thing in it, Lillard being the crazed shtick with reasonable success, and Burrows as sexy squad leader and mostly solid turns from old reliables like David Suchet and Jurgen Prochnow. And its not without potential for the sequel treatment.
3 stars\5 stars
o Chris Roberts makes his directorial debut here, having created the 5 Wing Commander games and helmed much of the footage used therein.
IMAGE CAPTION "Freddie Prince Jr. saying "Have you seen Mark Hamill anywhere?"
We're also continuing the Wing Commander property, so one of the reason I chose not to do Bounty Hunter was because we are continuing to work with the Wing Commander property.Parts one and two of the interview. Check out of WCO/POL Confirmation Roundup here.
September 11, 1999: PC Games interviews Alan Pavlish, who says that he is working on an online game set in the WC universe.
June 19, 1999: Maximum PC mentions Wing Commander Online in an article about Andy Hollis.
I'd check about the WC movie presumed opening night in Denmark. I wrote you some months ago that the movie was set to come in November or December. But the truth is that no ones knows a damn thing. The movie companies in Denmark is never told what to expect until the movie finally arrives.
So i guess all i can do is to wait. Again.
Origin Systems, for one, has no doubts about the segment. After the coming release of the final sequel to its long-running "Ultima" series next year, the company's five development teams will eschew single-player games and instead focus on a variety of online multiplayer projects. "Ultima Online 2", which will succeed but not replace "Ultima Online", will be released next year, and the company intends to develop a game based on its Wing Commander universe.