Making the Game: Design Schedule
This lengthy document is an exacting mission-by-mission pass schedule for Wing Commander Prophecy -- when each one must be completed and ready for the various milestones (Alpha, Beta, E3, ECTS, etc.) I would say that the fan projects could learn from this -- but they seem to have a pretty professional testing system already in place! Also note the fact that the various multiplayer points are 'not started'.
These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!
Download (40 kb)
Date: September 15, 1997
Follow or Contact Us