Attached today is a master table of communications message types, which includes a look at one of the more interesting and unspecified portions of Wing Commander Prophecy - the fact that the various 'other wings' have their own comm trees. We can see here that some types of messages are "chained" - so if another wingleader requests a status report, for instance, you will then hear the other parts of the conversation. I imagine the system created to allow this functionality was in turn used on Secret Ops for the in-flight conversations that told that game's story.
These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!
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Date: June 13, 1997