Chris Knudsen has updated with the latest on his exciting Privateer: ASCII Sector. This time he's showing off the non-plot mission structure he's designed. The images below are, respectively, the Merchants Guild, Mercenaries Guild and Private missions. Here's how it works:
I've completed a basic structure for the non-plot missions and their descriptions in the nav computer. In the below examples all the ship names have been made up by me (as you can probably guess by the mention of the Millennium Falcon!), whereas all the names of characters have been randomly generated by the game engine. Also, in the below examples, Guamao is mentioned as a prison base -- it won't be a prison base, as there won't be any in the game demo. I've just designated it as such for testing the non-plot mission structure.