Progress Continues With Prophecy Multiplayer Patch
April might have been a long month for fans awaiting the Prophecy Multiplayer Patch, but it probably seemed even longer for HCl. He has been tied up on a major work project lately, but some progress has been made on the Vision Engine upgrade. After another round of testing and analysis is finished this weekend, we'll hopefully have a better idea for an updated release window.
News is good however, since I did manage to finish the project I was involved with, and with that milestone out of the way I will have a couple of days off that I will be able to divert to MP patch development. Some fault tolerance mechanisms and improvements I had planned to introduce into the network code were actually finished today, and the network packets were optimized enough to allow modem players to participate in 8 player battles (in theory).
When will the first version be released? Well, there will be a testing session this weekend where the latest code will see some action. I will be able to tell more by then, either way.
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