You can find the full article here. They also interviewed Warren Spector back in August. Users running in 1024x768 and lower resolutions might have to play with the site to get it to format properly on their screens. Thanks to LeechMachine and Tim Peel.
Founded in 1983, Origin was a creature of the dawn. Garriott had already gotten rich in high school, from a game he coded in BASIC in his bedroom and sold in a ziplock bag. Founding Origin with $70,000 in family money, he and his brother Robert created a culture that prized creative vision and expansive, thoroughly developed game settings. The company later took the slogan "We create worlds."
Origin project director Stephen Beeman recalls, "Origin's cardinal virtue was its commitment to do whatever it took to ship the director's vision. We had a motto for it: 'A game's only late until it ships, but it sucks forever.' If the game's creative vision demanded a megabyte of graphics, and the only way to load that into memory was to write our own operating system - " (the dubious "voodoo memory" scheme Origin created in 1992 for Ultima VII: The Black Gate) " - well, that's what we did, and damn the risk to the schedule or the consequences to the budget, not to mention the programmers' lives."