Jonathan Stone has a Super Wing Commander review for us today from June 1994's GameFan. Their typical review was a one-page deal, so the space they devoted to SWC is impressive. The article specifically covers the 3DO version of the game, and they give it a very positive spin. There are lots of screenshots that cover a diverse set of areas within the game, and it's pretty refreshing to see the Wing Commander designs splashed all over the pages in such a way. I'd sure want to go play after checking out the review.
This game takes the basic idea of Wing Commander and adds more animation, more speech and communication, fluid movement and an AI systems for the Kilrathi that has to be played and played to be truly appreciated. Super Wing Commander is a rare game that will have you completely engrossed in its story telling and its ability to keep you involved in its combat scenarios... The story is rich and deep and, because of the complex control system and the importance placed on communication between Confederate pilots, there are many pieces of information that you are going to need before you hit deep space... The beauty of this game is in the details. If you get to a point where you can begin to appreciate the tremendous depth in this game, then you are playing SWC like Chris Roberts and his team intended.