I wrote an entire UXO update yesterday and left out one of the main quotes that I'd planned to include. IGN's RPG Vault has a series of developer interviews that is following the continuing progress of Ultima X. It's a good read that describes the game in fairly good depth and provides some good Q&A. The quote on this page struck me as quite funny.
Jonric: What is the role of player vs. player combat in Ultima X: Odyssey, and how does it function? What were the major considerations when you made your key decisions in this area?I bolded the odd part. You can read the whole article here.
Amy Sage: There's no better AI than that of a human being, which means there will always be a desire to incorporate PvP in a way that allows you to experience that rush of adrenaline.