It's Map Time! Share on Facebook Share on Twitter Update ID

Greetings, carto-fans! It's that time of year once again: the leaves are changing colors, the weather's turning colder and the nights are getting longer... and it's time to re-edit the Wing Commander Universe map! So, here's your job -- tell me what changes need to be made.

So far the only thing obvious to me (aside from some layout changes Wedge suggested months back) is adding a pair of jump lines: Calimachus {-} Orestes and Orestes {-}Sol, as per the Wing IV novel Vesuvius chase. Other possibilities:

  • Hari Space. Should I add the Hari systems referenced in Fleet Action? Meaning: add ~974 'burned out' systems to the Hari Sector region. If I do this, should I connect them with random jump points, or just leave them sitting empty in space?
  • More Anomalies. Should I mark nebulae and star types and what-not? If so, how? We'll need to come up with a list.
  • 'Development' Systems. Over the past few months I've had access to outlines for things like Privateer Online and such... should I add the sectors designed for those games? Or not because they were never published?
  • Take into account distances. The map isn't to scale (since it's a jump map)... but should I add charts and such showing distances between given stars?

Give me your thoughts at Crius.net here. You can find the CIC Wing Commander universe maps here and our special map archive here.


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