It’s been a while since we’ve gotten an update from Destro on Wing Commander Loader, but he’s back with some exciting news to report! You may recall that this is the project to integrate the recorded Sega CD audio dialogue into DOS WC1.
There have been lots of tweaks under the hood lately. By recoding and enhancing the project’s debugging tools, significant memory overload issues have been mitigated and the mod is more stable than ever. There are just a couple star systems left to go before the main campaign audio is linked up. Although this is very exciting, there are still secondary items with things like comms and the script font that need to be worked through.
It’s possible that we could see a preliminary release in the next few months, which would be quite a treat! You can find a more detailed breakdown of the latest info here. Stay tuned for more updates as they come.
More stable that ever! - With all the changes it now works very well and in my testing has not had any real issues with not linking to WC1 or anything like that.
Progress - I am half way through Venice and only Hell's Kitchen remains!!!!!!!
Com's - For enemy and confed ships they all use the same dialog but have different names. (Franthi, Ranthi, Tigers Claw, Transport etc...) I have tested a way to delete the Names off the com and just read the line itself but have yet to implement it. Plus the com's have a lot of audio editing to do so I'm going to hold off until Phase 2 for those.
Testing - I have stopped testing as much as it is getting hard to try and play the missions to get every line of dialog to test for every contingency, especially now that I'm in the endgame. Plan to just push through and update accordingly as people report issues.