Are there any C++ / C# programmers out there left to recruit? We have two musicians but only one programmer. :) It's our only real bottle neck.And here's a recent example of the reworked in-game audio, in case you missed it!
We're looking for tools. Now whilst many of the tools are in C# like all game engines the core is in C++ interop is going to be needed even for those.
I'll outline some tasks I think we could bounce to others here:
- AI Behaviour Tree - New behaviours for space combat (Tool C#, game behaviours protocol buffers, behaviour implementations C++)
- Model material editor: Leaning towards C++ using IMGUI to avoid complexity. C# is an option but would require a lot of interop The AI tool exists but needs to be redone to support per project behaviours and a focus on 3D locomotion. The material editor doesn't, material overrides are currently defined in yaml.