OK, so here is the link to the Beta of the new version of the mod with equipment rework. Right now, I do not make ironclad guarantees, but a few tests show that it seems to work as intended, though values for thrust, power, volume, etc., are not set in stone since I did not test all combinations. Therefore, I'd appreciate it if you people could find ways of getting totally broken ships. Also, the thrusters are not working as intended, not producing the kind of thrust/energy consumption I'd want for a final version. For this reason, the current stable version of the mod, with FL vanilla equipment, is still available at the usual link.
I'm taking out various gameplay bugs, but it really looks increasingly good now. Combat during the early game is likely to be a tad frustrating and will rely on you making trade rather than killing all pirates within five parsecs (you really, really aren't going to best a flight of Lance with your busted Tarsus and its two civilian-grade laser cannons), but since you get gifted a Tarsus and a pretty decent shield at start... and are already friendly with the Liberty authorities, there's a pretty good base upon which to build - though I might reduce the level of appreciation you get at the beginning for the Liberty Police and Security Force, because the game puts you on an absurdly high relation with them.