Iceblade has provided a neat update on his Discord-based Wing Commander RPG. He's come up with a novel way for damage to happen that's more elaborate than simple dice rolls and hit points. All of this fancy logic is now being rolled up into a 'CombatBot' that handles the battle math. It sounds pretty cool! You can follow the game's development and see how to get involved yourself at the CIC Forums.
Combat Code is coming along great and is definitely ready for Roleplaying combats. Here is a sample screenshot of combat status page and a round of combat.
There is a fair amount of tactics involved in the system. Damage to various components now affects a ship's ability to fight including reduced ship agility and missiles failing to fire. Shields get weaker the more times they get hit, and armor must be worn down to damage components. There are also 5 methods to neutralizing a target including cockpit kills, crippling damage, and various ways a ship can blow up. You can call your shots to focus on a damaged side, and stances allow you to define how aggressive or evasive you fly each round. Missiles have distinct abilities such as FF missiles ignoring your combat stance and HS missiles doing more damage but are more easily spoofed. In addition, DFs ignore the target's ECM skill and rely on your gunnery and piloting skills to hit.
Additionally, the code easily handles many enemies at once with commands that allow the combat's GM to do team targeting for the NPCs with weapons and targeting being randomized semi-intelligently. This code will be improved over time to implement basic AI that changes stances based on the situation, target damaged quarters of targets, and possibly even use teamwork to focus on wounded ships.
Capships are the next on my task list to allow for more involved combat scenarios involving turret batteries, suppressing flak, torpedo runs, and escort missions.
Cockpit Renders Tease WC4 Remaster
Among many other Wing Commander endeavors, Pedro is still grinding away in the background on his WC4 Remaster project. He reports that there might be some exciting breakthroughs regarding cockpits soon, and DefianceIndustries has stepped up to share some of the prototype views. There's still work to go, but these examples are pretty sweet! (2019-03-20)
Prepare for Intense Space Combat... Also Book Club
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Squad Goals: Collect 'Em All
We spotted a classy Italian WC3 last month, and this time here's an original Italian Wing Commander courtesy of Dennis Mull. This is one of the European Hit Squad rereleases, and in this case it was published by Jackson Libri. It came with a similarly stylized version of the manual/Claw Marks as well. (2019-03-18)
Drunk Review is Surprisingly Coherent
It's been a good week for console ports! SNES Drunk has posted their review of Wing Commander for the Super Nintendo. There's a lot to like here, and the author enjoys the art style, background setting, branching missions and most aspects of the gameplay. (2019-03-17)
All Feedback Considered
Our weekly All Wings Considered show is off to a great start! LOAF and Dundradal have been coming up with tons of content to share each week, but they're also actively reaching out to viewers for what else they'd like to see. Feedback on what's been done so far is much appreciated, and they're also especially looking for questions to fit in the Ghorah Khar Talk segment. (2019-03-17)