We continue to admire capi's weekly WC RPGprogress updates and how dedicated he remains to the project. Elegy of Sivar's "encounters" have been coming together this month with two of six planned events now complete. These sound like they'll be pretty dynamic scenarios within the context of the game. capi will be taking a well-deserved break from updating everyone next Monday, but work will continue on the game's epilogue and mission details. More nifty deck plans for the Demon's Eye pirate base and the Drayman II transport are in the works as well!
Work continued this past week on Chapter 2.2 of the Elegy Campaign. I did a re-calculation of the time, distance and engine repair estimates for the Valgard and Kabla Meth encounters, which was necessary accounting for the changes to the Valgard encounter that I mentioned in last week's update. Work continued on the Problems sub-section of the Valgard encounter over the next two days and largely involved deciding on the structure of the running fight that takes place there. The encounter will rely on the pseudo-random encounter generation routine already built into the campaign setting, and largely what I needed to do was figure out what would take place given each possible individual encounter, while accounting for the possibilities of failure and success in the previous encounter. Work is not done on the Valgard encounter just yet - there's still the final part of the running fight to handle, the part that might involve a reasonably large fight against Confederation forces in the event of utter failure up to that point.