capi has a new feature to show off with his digital CCG project. The first shot below demonstrates how a "Flight" could look in the VASSAL engine. It shows a fighter stacked on top of a pilot, pilot's commendation, fighter weapon systems and incurred battle damage to form the primary fighting unit of the game. Just getting this far is quite a milestone, and we're excited to see how more of the mechanics come together. Feedback is still especially helpful at this phase of development to help shape how core elements like this come together.
I need to increase the size of that stack preview but that's no big deal. I think I also need to go ahead and rename all the cards based on their titles instead of their filenames (or just remove the piece movement reporting from the dialogue box; that would actually be easier to implement, IMHO.)
Alright - I still need to get the Power Point counters in, I still need to implement hands and I still need to set up card drafting, but there's been some definite progress today.