delMar has continued to make excellent progress over at WCWorkShop.net. Some of the recent additions relate to programming methodology and savegame generation for the original Wing Commander. One really cool breakthrough involves the game's cutscenes. delMar has managed to find a relatively straightforward method of customizing speech, character and position in the game's talking head segments. Have you ever wondered what it'd be like for Shotglass and Halcyon to have a seated conversation at the table while Blair mans the bar? Now you can! Check out this awesome video tech demo of what's already possible.
After about a month of coding, I finally have some code in place which is able to fully dynamically generate cutscenes.
I don't have the according user interface yet for you to try, but the following video should show that it's actually working.
I have not messed with phonetics and facial expressions, I just wantet to show some small "technology demo".
Also, you may download the according file here to try on your local installation.
Just replace the BRIEFING.000 file. The new cutscenes are right on the first mission.
If the code generator did everything right, no crashes should occur due to wrong offsets and stuff. The whole game should be perfectly playable.
Hope you like it!
Feedback welcome :)
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