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capi3101's been in the news lately for his tabletop tokens and Pen & Paper Armada, but the big project he's been working on for the last six months is an original Wing Commander RPG. Since last year, he's been steadily making progress on the game's character races, skills, equipment, ships, spaceflight and combat. capi estimates that the overall game is about two thirds written out, and more is completed each week. You can see everything he's developed so far at a custom Wiki here.
I can now proudly proclaim that all the game's combat rules are 100% complete (now I just got to get some ships, creatures, vehicles, etc. with which to use them). So far I've performed the initial dumps from SFRPG, though I don't think there will be much of the interstellar travel rules I'll be able to keep (owing to differences in the two universes). A lot of what's been going on so far has been collecting and collating data; to assist with this part of the game, it was necessary to start a discussion of the D-drive from Privateer 2 and to figure out its place in the overall WC continuity in general. This discussion is still ongoing. Meantime, I focused my work on Chapters 8.1 (Fuel and Fuel Efficiency Rules) and 8.2 (Planetary Transit/Exploration Rules).

I've also begun initial work on the game's timeline. So far, work has involved preparing the entries from Star*Soldier. I do hope to include some Kilrathi history in there, as well as some of the Confederation's early history (when the Akwende Drive was invented, when the Confederation came into existence, etc.). I would like some help with this if at all possible, and will accept entries from any canonical or semi-canonical source.


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