New Counters Demonstrate Massive Depth of Wing Commander Fleets Share on Facebook Share on Twitter Update ID

capi has made several more sets of cool Wing Commander counters to use in tabletop Wing Commander games or RPGs. Even if you don't have an opportunity to try them out in battle, it's really fun to look through all the silhouettes. It's also great how they cover so many different Wing Commander games. From left to right, the depictions below represent the fleets of Wing Commander 4, Prophecy, Arena, Privateer, an alternate Armada set and a general Confed/Kilrathi logo sheet. Even more are coming soon!
The WC4 includes six copies of each Confederation fighter (including the Bearcat) as well as four copies of each Confederation capship (including the Vesuvius-class). I did include the Evansville-class in with the Confed craft and there are two copies. A single copy of the Ella Superbase is also included. UBW forces have eight copies of each of their fighters and 4 copies of each of their capital ships. Keeping with the convention I set earlier with the silhouette, the Lance fighters are designated "Dg" on the sheet (for Dragon); the UBW has eight copies of this craft. The Black Lance also have a half dozen Dragons of their own done as a reverse silhouette (not as hard as it may sound; just needed a different coat of paint in GIMP). The Kilrathi have six Dralthi-IVs, the only craft they are identified with in the game. Pirate craft include nine copies of Razors and Arrows and eight Thunderbolts. Miscellaneous counters are light in the set; they include two copies of the basic missile types, including Leech Missiles, Maces, and MIPs. One copy each was included for Starburst and Coneburst missiles; kinduva cop-out, I know, but those missiles really kinda suck anyway. Rounded out the ordinance with two Flash-Paks. The set has only two mines, two nav points, and two asteroids, so this may be a set that may benefit from the use of the forthcoming ordnance sheet. There should otherwise be plenty to cover a pnp campaign version of Wing Commander 4 and to make homebrew missions from the same era.

The Prophecy sheet includes Confederation, Kilrathi and Nephilim craft. Confed has seven copies of each fighter type, plus three copies of each of the "black ops" craft you find in Special Ops. Three copies of the Midway-class and Hades-class are included as well as four copies of the Pelican-class transport. Four copies are also included of the two shuttle classes as well as five copies of the Seahawk SWACS. The Kilrathi have four copies of Dralthi-IV, Vaktoth and Kamrani, and one copy of a Fralthi-II class cruiser. For the bugs, it's six copies of each fighter (twelve for the "composite" craft, namely the Skate and Remora) and four copies of each capital ship class (except for the Tiamat, which only has two copies). As previously mentioned, this set will be dependent upon the ordnance sheet, but otherwise should have plenty to cover a pnp campaign version of Prophecy or Special Ops, and to make homebrew missions from the same era. When combined with the Arena sheet, there is likely enough there to cover a pnp homebrew version of the Nephilim War.

Not much to say about the Arena sheet. There are eleven copies of each craft. And I do mean each: all eighteen playable fighters, and both classes of battlecruiser. I may ultimately craft versions of the various playing fields, though I'd need to know more about Arena before I could even begin designing those. Meantime, the sheet is there for homebrew missions in the Arena era.

I am particularly proud [of the Privateer sheet] (never would've thought going into that one that I'd be able to fit everything onto one sheet). This sheet spots five copies of all Confederation craft (counting militia Talons as Confed craft), four copies of all Kilrathi craft, ten pirate Talons, five Retro Talons and five Retro Salthis (using the Shok'lar silhouette, naturally), and five copies of all civil craft in two different colors (one to denote friendlies and the other to denote hostiles, like unfriendly Demons). The set also includes a dozen asteroids, four copies of every missile in Privateer (including torpedos), two copies of mining bases, planets and refineries, a copy of New Constantinople and Perry Station, and two copies of most of the in-game commodity tokens (slaves and ejected pilots only got one copy, unfortunately). Finally, I rounded out the set with one copy of each of the Steltek craft in the game: the Drone, the Scout, and the Derelict. This set should be sufficient to play any pnp campaign versions of Privateer and Righteous Fire, and to make homebrew missions from the same period.

A revised Armada sheet. It has the same selection of ships as the first sheet I produced in the traditional colors; the difference is that this set includes twenty-six mining base tokens, thirteen shipyard tokens, and thirteen fortress tokens of various strengths. In short, the new set could be used to play a pnp version of Armada's strategic aspect (while the original would be good for use with dogfights).

A "logo sheet". Basically, this sheet includes 110 counters with the Confederation logo on them, and another 110 with the Kilrathi logo on them. My original intent with this sheet was, again, a pnp version of Armada's strategic aspect; these tokens would be used to denote territorial holdings (like the markers you find in the original versions of Axis and Allies; that kind of usage). I suppose they could be used for any number of things.


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