Privateer Day: How it Got Made Update ID

If you are interested in knowing more about Privateer's development process, from how an Origin game went from the spark of an idea to a box on the shelf, it is used as a case study in The Magic of Interactive Entertainment:
The main goals in the design of Privateer were to create a commerce trading system within the Wing Commander universe. Another goal was to provide a game with random missions that players could play over and over again. That freshness ensures the game never ends.

Some initial ideas never quite made it into the final game. One such idea involved player finances. The game initially enabled players to get loans from banks or other (less reputable) characters. In this scenario, you might run into debt, and be pursued by creditors or bounty hunters which were after the price on your head. Privateer took about a year and a half to make, and so during this period, many such ideas were dropped while others were developed and added to the game.

(Read the full chapter.)

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