There's been a big change on Frontiere - Prelude to Darkness! For the next chapter, character animation will go from 2D to 3D with new three dimensional models. This change mirrors a shift that occurred in spaceflight rendering during the early stages of the fan movie's production. This should definitely add some new spice to shipboard and ground sequences, and there's still plenty of space combat to come as well!
This week has seen a revolution in Frontier – the old 2D characters are out the door, the new characters for Part 13 are going to all be completely 3D modelled. Right here we have Private Devers, looking very serious. This will free up the previous constraints encountered by this production, such as more fluid and free camera movements, better perspective, better actions sequences (fights, chases, the list goes on and on), etc.
So I hope you all approve of the new direction, it is my hope it brings up the quality of the film. Previously you may have noticed certain times where there were limitations on character angles, as all we saw was – Front/Side/Back, now we can go everywhere. The modeling is being done using side and front shots of the original characters to try and keep it as close to the original as possible.
In regard to Part 13, we are still getting the voice lines back from the voice actors, most of the scenes have been modelled, but as we are overhauling the characters, this Part might be coming out a bit later than usual.
UPDATE: lew let us know that ongoing technical difficulties are likely to postpone the introduction of 3D characters for quite some time. In the mean time, production of regular animated Frontier PtD continues!
Wing 4 Trailer Plan Gets the Attention of Billboard Magazine
Billboard is a trade magazine for the entertainment industry which reports on the production and marketing side of films, television shows, music and others. In 1996, that included the burgeoning CD-ROM industry. We've found an interesting story in the February 3rd, 1996 issue about the marketing plans for Wing Commander IV... (2018-10-20)
PC Games Reviews Wing Commander
German gaming magazine PC Games began covering the Wing Commander series when it launched in 1992, publishing a variety of articles and reviews. Today we've collected the latter, their detailed reviews of nine games running from Origin FX in 1993 to Wing Commander Prophecy in 1998. (2018-10-19)
DefianceIndustries Breeds Raptors
DefianceIndustries is still doing what he does best: creating and updating high quality models of clasic Wing Commander ship designs! Today he shares his Vindicator and Raptor...I started looking over some of my older stuff and found a few issues with my original Vindicator model. (2018-10-18)
Wing Commander Civics 101
The Templin Institute is a YouTube presentation with a neat gimmick: they offer documentaries about different fictional realities! This week they've premiered a new show called 'Audio Log' that presents the history of a fictional institution with a dramatic audio recording. And for the pilot episode they've chosen to talk about Wing Commander's Terran Confederation! (2018-10-17)
Get Ready, Get Net
The American release of Wing Commander IV for the Playstation included two manuals: a 'Battle Book' which includes detailed controls for the flying portion of the game and a 'New Officer's Handbook' which shows new players how to navigate the game and lists specifications for several flyable ships (the European releases of the game had a single combined manual.) For today's update, we're looking at the cover of the latter booklet which is a little more interesting than it might seem!The single most fascinating aspect of the New Officer's Handbook is that it introduces a small amount of lore in the form of the 'login text' which shows a new officer (not Blair as they are apparently an Ensign) logging into a Terran Confederation computer system. (2018-10-16)