Ascii Sector Continues to Expand Share on Facebook Share on Twitter Update ID

Just in time for the weekend, there's two new updates for Privateer Ascii Sector! Versions 0.6.6 & 0.6.6.1 fixed a ton of issues with the game and add more neato features. The economy has been tweaked to make trading a more worthwhile activity. Five new systems and seven new bases have also been added, and you can now sell stuff from your locker in the equipment shop. Grab the new update here and have fun!

- Fixed bug with a transfer procedure still completing even though it's interrupted by hostiles.
- Fixed bug with stunned NPCs acting as witnesses and calling for help.
- Fixed bug with EMP Torpedoes not homing in when fired from a capital sized ship.
- Fixed bug with Kilrathi ejecting from a mission ship.
- Fixed bug with a scooped ejected pilot being placed on the same tile as another NPC.
- Fixed bug with the equipment locker on a boarded Demon: Only the player's ship has an equipment locker now.
- Fixed bug with commodity items reappearing in the exchange if you save the game while still using the exchange terminal.
- Fixed bug that could cause the game to freeze when using the inventory (the game would think there was a quest being played and check for unexisting trigger events when picking up or dropping items).
- Fixed issue with the old Quine4000+ not being upgraded to the 5000 model when loading an old game.
- Fixed bug with a kill from a hand grenade not being registered if nobody saw you throw the grenade.
- Fixed bug with the weight of a grenade not being subtracted from your total weight when throwing it.
- Fixed bug with not being able to walk onto a tile with a corpse that was sitting on a chair.
- Fixed bug with a quest item not being removed correctly after a quest is done if the item is in the player's backpack or locker.
- Fixed bug with cargo being spawned on a retro Talon.
- Balanced the commodity market prices to make trading more profitable: When a commodity is produced at a base, the price will never go above the index price, and if a commodity is consumed at a base, the price will never go below the index price. Also increased price variations between imports and exports. And when you buy/sell in bulk, each unit is now priced the same. Had to remove the "Sell all" button or this could be abused.
- Added top imports and exports information in the Quine5000 for each base you've visited (under Sector > Trade).
- The Quine5000 is now the default computer in the game -- the old Quine4000+ has been retired.
- You can no longer delete a mission where you still have to collect payment.
- Added ShowImage quest trigger result for showing cutscene images.
- Added ASCII drawing program for making quest cutscene images (you can find it by selecting Quest Maker from the main menu).
- Added five new systems.
- Added seven new bases.
- You can now sell stuff from your locker at the equipment shop.

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