Thank You To All The Wingnut Veterans Share on Facebook Share on Twitter Update ID

On this November 11, 2012, the Wing Commander Combat Information Center would like to extend our sincere thanks to all the Wingnut veterans. We are grateful for your service and sacrifices, and wish all of you the best in your tours of duty and hope for your safe return.

At the 11th hour, of the 11th day, of the 11th month, in 1918, the First World War came to an end when the Armistice between the Allied Powers and Germany went into effect. After four years of the most devastating war in human history to that time, the people of all nations involved tried to comprehend the level of loss that had been inflicted on an entire generation. The British Commonwealth and the United States declared November 11, in 1919, a public holiday to recognize the sacrifices made during the First World War. “Armistice Day” became a yearly remembrance by both nations and eventually other powers. In 1954, following the Korean War, the United States changed the name of the holiday to “Veterans Day” and made it a remembrance of all America’s veterans. The British Commonwealth now recognizes November 11 as “Remembrance Day.” Many people wear a red poppy, a symbol of the day inspired by the red poppies that appeared across battlefields in Flanders.

In Flanders fields the poppies blow
Between the crosses, row on row,
That mark our place; and in the sky
The larks, still bravely singing, fly
Scarce heard amid the guns below.

We are the Dead. Short days ago
We lived, felt dawn, saw sunset glow,
Loved and were loved, and now we lie,
In Flanders fields.

Take up our quarrel with the foe:
To you from failing hands we throw
The torch; be yours to hold it high.
If ye break faith with us who die
We shall not sleep, though poppies grow
In Flanders fields.

Chris Roberts Takes On The Persistent Universe Share on Facebook Share on Twitter Update ID

Over at RSI, Chris Roberts has a new post up where he discusses how he plans on Star Citizen's persistent universe to function. After talking about his motivations for creating the world we will see in Star Citizen, Roberts goes on to give examples of how things will work in the universe and how players will interact with it.

One of my goals with Star Citizen was to create a huge open world that you could adventure in solo, with your friends, mingling with NPCs and other real people.

...

The key to all this is to allow player choice – you want to play alone you can, want your friends to join you in co-op we allow that and if you want to be challenged by other real players you can do that. The special part is that it can all happen in the same holistic universe.

I hope this helps in terms of understanding how we’re balancing the aspects of multiplayer as well as making the game fun.

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