More Tests Show Potential of 60 FPS Video Share on Facebook Share on Twitter Update ID

ODVS is back with another exciting video update. With the continued advancement of various AI/neural net tools, Owen has found new potential in high framerate 60 hertz encodes. It's unlikely that the original game can be simply made to play footage like this, but the WC4 Fan Remake certainly could. The team is considering incorporating it as an option for players who want to switch between 30 and 60 frames. When done right, this style of video can look pretty slick, especially when seamlessly embedded with companion 60 FPS gameplay. I know I record all my own home movies in 60p these days too, so I've certainly gotten more used to it lately. Check out these two new impressive samples below to see what's possible. You can also download the latest full releases for WC3, WC4 and Prophecy here.

Hello all, minor update to share - has it really been two months?

DainApp recently reached V1.0 alpha status and entered open source development, so I started tinkering with the new version to see how much more stable it is - and the answer is "much more stable".

So I started playing around with the WCIV video and produced some stable, glitch-free and totally smooth 60fps videos.

I think this is a massive improvement over the previous 60fps experiment (from waaaaaay back in May) - so much so that I think we're going to make them an option in Wing Commander IV Remastered.

Don't worry for those of you who hate the dreaded "Soap Opera Effect" - I had a word with @Pedro and he said we can make 60fps video optional in the game settings. If you don't like it, you can turn it off and every other frame of video will be skipped, dropping playback back to 30fps.

I probably won't be releasing this as stand-alone HD Video Pack for the GOG/Origin releases as I have for previous versions, mainly because I don't think it they'll handle 60fps footage very well. Also, the download size will be enormous if I try to encode using h.264. For the Remastered project, we can look into using a more efficient video codec to keep those file sizes down.

One of the main goals for the remaster project is to make the transition between FMV and gameplay as seamless as possible - and I think this would go a long way to helping with that goal - going from 60+fps in-engine to 30fps in the FMV is ok, but if we can keep everything buttery smooth, I think that would be a better overall experience.

So, here are some samples :^)


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