Good evening MUP fans! If you were at the party you probably saw this, but if not, we have a Beta 1 release candidate ready for you to try. We are officially moving to Beta as we are largely feature complete on engine and graphics upgrades. The only remaining work is art-based stuff. There is one pending feature: extending dead capships to WCP - which we are currently testing, hence why this is only a candidate and not an official full release.
We recommend a clean install for this one as it is a candidate and as always if you find bugs (pun intended) list 'em here and we'll squish 'em.
- Corvette shield/hull fix - now once a corvette's shields are down, the engine registers the hits on the hull with proper FX, previously it just kept rendering hits on the shields (even though it was damaging the hull)
- Dead Capships in WCP (not implemented) - the code is there but there is a conflict with a previous .DLL from HCl, we are researching the impacts on removing the .DLL
- Tigershark 2.0
- Panther 2.0
- Kraken Dreadnought
- Hydra Cruiser (SO only, relies on dead capships for proper implementation)