Muwhahahah, I was right. I just did a pass on doing damaged versions too - these get dynamically masked in based on your ship taking core damage. I plan on having the typical LCD distorted display flickering going on + some white noise. The parts that are visible through the damage should still occasionally show information.
When last I left off, I was working on the two remaining screens - the MFDs. I have to code in the display that tracks weapons, and damage, and then the one that displays the status of the target, communications, and navigation. I think I have a good method to do all that stuff in a super modular way - I already wrote a shader that will let me re-use the same art assets for differently palettized color ramps (IE the Dralthi target image can have damaged areas appear red without me needing to give specific art for each damaged area), and also allowing different races ships to have different colored MFD art without having completely separate sets of information. I also sketched out how I'm going to handle the Scimitar cockpit (very excited about that!) and have done the base-level work on the Valtar and Dralthi cockpits. I'm going to turn the Dralthi cockpit into a step-by-step tutorial, I think.