Experimental Cockpit Views Tested in WC4 Remaster ProjectPedro is working to incorporate into his WC4 Fan Remake project. As the team works through the details, it turns out that the question is more complex than just adding in Defiance's cockpit art. There are several ways to do it, and each option has various advantages and disadvantages. You can help weigh in with your thoughts at the CIC Forums!
This is the camera Defiance originally intended (I'm now loading the cameras from the model files he provides so you don't get stuck with programmer settings). This would be the default view closely mirroring the original. The joystick and throttle were primarily meant for VR, so for any players opting for a more traditional view the hands/ legs wouldn't even be visible. We'll add them but will prioritize other things.
Anyway the reason I'm setting this up is my next focus will be the cockpit camera and it raises questions. Quarto suggests looking to WCP's cockpit - that rolled the cockpit without impacting the ship or the HUD. Again it's the most recent example of a WC title but it's still 2 decades old. Would anyone object to moving the camera instead of the cockpit and having the reticle adjust accordingly? This seems to be what RGO, Star Citizen and other titles do.
Just for my own knowledge (no promises on what options we'll add) but what cockpit settings would people use if available?
- HUD only (classic style)
- The above minimalist cockpit
- WC3 style cockpit with joystick/ legs visible (note that in 16:9 this will mean even more lost screen space)
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