It's Friday, so listening to some grumpy gripes seems like a fitting end to a rough week. Gray GhostsOld Grizzled Gamers has written a quasi-review of Wing Commander 3, and as you might expect, they have some strong thoughts about it. The author is actually harkening back to the 3DO version of WC3, which has some exciting differences compared to the PC and Playstation editions. He starts off making fun of all the repetitive transitions, and while most of us quickly turned these off, I don't actually recall off the top of my head if this option was readily available on consoles. Of course, even those transitions were jaw-dropping back in 1994. Despite a few other aspects that haven't aged particularly gracefully, it's clear that they have a soft spot for the game and all its everlasting charm. Check out the full article here.
The space combat is what made the game engaging, but it isn’t what made the game special. Special is, of course, a relative term, but unless you were around for the golden era of green screens, it’s difficult to convey exactly how immersive those FMV sequences were. Between missions, you can gaze at fuzzily rendered stars rush by from the bridge of the SS victory while Flint reminisces about her homeworld. Or watch Captain Eissen try to remain stoic during panicked missions briefings. It makes the game’s branching mission structure and potential plot changes feel more vital than they should considering how hammy the acting can be. If you fail, you’re not just failing a bunch of pixels – you’re contributing to the deaths of people you’ve come to care about, or at least to more worry lines on Eissen’s forehead.