The Homeworld Remastered Mod will soon be getting a new pirate element to counter the game's supply convoys. This means that players will now need to defend their inbound transports to keep marauders at bay. There are also some potentially sneaky tactics that the Black Lance faction will be able to employ, since they can create pirate units that may be able to blend in with run-of-the-mill pirates and privateers. L.I.F. is also considering how this gameplay mechanic could be expanded to apply to neutral base captures and the like. This is a pretty cool addition to the game that adds another strategic layer that fits well into the Wing Commander universe.
The Black Lance faction has been using Pirates for deception and false flag attacks, which is why they are capable of building and deploying Pirate units such as the Razor, the Thunderbolt and the Caernaven frigate. However, if it was just this, the only result would, let's be honest, be to give low-level units for the Black Lance and that's it. There would be no interest beyond their lore and unique appearance, and that, people, would not do.
So, to have these ships become slightly more interesting, I just added, for the next update, a new gameplay feature that will complete the convoy system: pirates. Right now, every player has a jump buoy spawning a transport ship bringing supplies to their main base. The idea would be that attacking these ships would be profitable, as well as defending them, but trusting the AI or the player to just use this opportunity is a bit too passive, so from now on, the same jump buoy will also spawn a pirate unit made of two frigates, two Thunderbolt and four Razor which will automatically head towards enemy convoys and attack them on its own. Just like the convoy ships, the player will not be able to give them orders, and if they lose their target for a reason, they will automatically reacquire a new convoy to loot and plunde. First of all, it will force players to protect their convoys, add some more action to the games as the pirates could stumble on other units by chance. Second of all, it will be useful for the players to know the heading of at least one enemy convoy, by following the privateers (when bloodthirsty criminals attack your foes, they are privateers, not pirates, this is a very important distinction, people). Last, and very much not least, this will make pirates a common sight in-game.
Required "Arr, mateys!" here.
Intrepid Enters Spacedock
Spacedock has profiled another Wing Commander vessel! The BWS Intrepid is the star this episode of "Sci-Fi Ships You've Never Heard Of." Daniel, the author, has a huge soft spot for the WC series, and he's especially fond of this one. (2018-09-18)
Sienta la Ciencia y la Ficción
Christian Klein marches ever closer to having a complete set of Wing Commander games translated for Spain. This looks like a pretty thorough job with everything from the box to disc to manuals in Spanish, although no in-game audio has been revamped. The front doesn't have the big Midway flap that opens, but the static front and rearranged rear screenshot collage make it its own unique collectible! (2018-09-17)
Homeworld Mod Locks & Loads
The Homeworld Remastered Mod has gotten another update to more fully implement the fuel & ammunition mechanics that L.I.F. (2018-09-16)
The Edge of The Darkening
We've unearthed a fascinating piece of pre-history: a detailed preview of Privateer 2: The Darkening from the August 1996 issue of Edge magazine... written when the game was still just called 'The Darkening!' The article includes a beautiful two-page gallery of artwork, plenty of pre-release screenshots and a surprising amount of technical detail about the game's development team. (2018-09-15)
Sticker Shock: Cross Promotion
eBay find: as part of the marketing for the Wing Commander movie in 1999, they sent out little promo stickers retailers could add to their existing stock of Wing Commander games... so you know this copy of Prophecy was still on the shelves about 18 months after release! (2018-09-14)