It's time for some serious history! The Digital Antiquarian has put together an excellent article titled From Squadron to Wingleader which follows the first half of the development of the original Wing Commander! It's a story hardcore fans are likely familiar with (much is sourced from Mike Harrison's Wing Commander I & II Ultimate Strategy Guide), but it has never been presented in so-compelling a form. Of special interest is the attention to the mood surrounding Chris Roberts' early days at Origin Systems and the story of how he came to become part of the company:
But whatever the relative disappointments, Times of Lore at least wasn't a flop, and Chris Roberts stayed around as a valued member of the little Origin family. Part of the reason the Origin people wanted to keep him around was simply because they liked him so much. He nursed the same passions for fantasy and science fiction as most of them, with just enough of a skew provided by his British upbringing to make him interesting. And he positively radiated energy and enthusiasm. He's never hard to find in Origin group shots of the time. His face stands out like that of a nerdy cherub — he had never lost his facial baby fat, making him look pudgier in pictures than he was in real life — as he beams his thousand-kilowatt smile at all and sundry. Still, it was hardly his personality alone that made him such a valued colleague; the folks at Origin also came to have a healthy respect for his abilities. Indeed, and as we've already seen in an earlier article, the interface of Times of Lore had a huge influence on that of no less vital an Origin game than Ultima VI.
You can find the complete piece here. A follow-up following the game's development from CES to release is promised (and, I add personally, highly anticipated!)