The patch notes for tomorrow's update have been released, and damn, just the high-level info means that everything will be broken but will most likely offer so many new stuff...
What does it mean for me in terms of coding? Well, I think it will be simpler and cleaner to pretty much start most of the mod again from scratch, and with paper/pen for several days before typing anything.
Official warning: you have less than a day from this post onwards to block updates on HWRM if you want to use the current version of the mod in any way. From tomorrow onwards, Flag Commander will be offline for at the very least several weeks, more likely months.
In the meantime, I think everyone will enjoy the new patch with the vanilla game, the changes are quite comprehensive and should give a new youth to HWRM. The improvements to the MP stability should make it worth it by themselves and with some luck, we could have before the end of 2016 a stable Wing Commander multiplayer RTS. No promises, though. :)
What else? Well, there's already in the current version some ammunition and fuel management systems. Good thing is, between the new patch (possibly), some outside help (definitely) and one or two new ideas (probably), I think I should be able to optimize and streamline quite a lot these codes to get a better gameplay experience for everyone. As for the two remaining factions' units, most of them are quite done, between reskins, creative use of other assets and what DefianceIndustries got, as illustrated by a recent newsflash for his cruiser. The other important feature, and one that will be pretty painful to implement reliably, is going to be the complete revamping of the economical system of the mod. A gameplay concept I would like to implement, if I can. In short, no more asteroid mining, but randomly-positioned Jump Buoys from which supply convoys will come to bring resources to each player, as long as they don't get ambushed en route, of course. Should bring some more use to frigates and corvettes. Finally, the most complicated but least complex, since it's "just" planning and coding, a full single-player campaign taking place near Wing Commander III.
So, yeah, a lot of work planned and I have no clue what will be done by the time my vacation is over, but I'll try to get you people some fresh releases during the month. :)