The flight control room that Lars was cooking up for the Sivar's Hand mod wasn't quite in sync with the game's growing story, so he's retooled it into a more usable interface hub for the project. It has a more bridge / combat information center tone and can be used as a jumping off point to a ready room, tech room, campaign missions, game options, an exit and more. The second iteration below adds to the mood considerably with some more reddish light, better lighting effects and additional detail surrounding items like the ceiling wire.
Does anyone get what the bright corner is all about? I think it might not be that clear yet.