The XBox One and Playstation 4 consoles have received their first space sim, an enhanced release of Strike Suit Zero. Compared to the original PC release, the latest edition includes improved graphics, an expansion pack and extra suits and goes for around $20 depending on the region. The director's cut is also the first indie game for the Xbox One. When Wing Commander Arena hit XBox Live in 2007, the maximum downloadable game size was 50 megabytes. SSZ clocks in today at more than 1.8 gigabytes - the game certainly looks pretty with all those high res textures and fancy effects!
Xbox Wire: Tell us about your game. What do you want gamers to know?
James Brooksby: “Strike Suit Zero” is a space combat game that harkens back to the golden age of space combat games. The team here are huge fans of the genre, and have been influenced by the likes of “Wing Commander,” “X-Wing vs TIE Fighter,” “Elite,” “Homeworld,” “Colony Wars” and “Freelancer” to name a few. The biggest difference between those games and ours (other than a serious next-gen lick of paint) is the fact that we have a mech at the heart of the game. Bringing in our other influences we are also big fans of “Macross,” “Robotech,” “Gundam” and “ZOE.”