The release of Privateer 2 on GOG recently provided us with the perfect opportunity to release a project that's been in various stages of development for a while. We've been working on a Privateer 2 patch and are pleased to present the initial "beta" version to everyone. This patch will update your gamefiles to a Windows version with a number of bugfixes and minor enhancements, not the least of which include removing the interlacing from the FMV. As usual, we must mention HCl who deserves much credit as he worked his magic and did the lion's share of the work that made this possible.
You can download the patch here (500 k zip). Simply unzip it into your Privateer 2 installation directory. The patch will preserve your original GOG install though. To play the patched version you will then run darkfix.exe instead of dark.exe. You will also have to set Win95 compatibility mode on darkfix.exe in order to get inflight music.
This patch can be used on either the GOG version of the game or the original DOS and Windows versions. If, however, you are running either regular DOS Privateer 2 or the Deluxe Windows version and not the GOG version, we strongly recommend copying all 3 CDs to the hard drive, as this is what darkfix.exe is expecting, and the patch wasn't tested for running the game from the CDs.
Current features include:
- Random crashes which froze the game were solved.
- Mouse issues were fixed: the mouse tended to become unresponsive in
- More stable digital sound (fixes some sound crackling issues that
- Deinterlace patch: no horizontal black lines, which is a bit more
friendly towards modern displays
- Speed stabilization: the game plays at acceptable speeds, without
slowdowns when near a planet or ship. The gameflow parts (rooms, PAD, and so on) are also slowed down by the current patch.
- No-cd patch. (Requires copying all CDs to your Dark directory)
We're also looking at tweaking the patch further to make the game run more smoothly and to lower CPU usage, so please don't forget to leave feedback so we can quash any bugs. In the future we may even make an installer to automate the patching process and to create the appropriate shortcuts.
Bengal's Tiger Stripes All Lit Up
The WC1 sprite refresh that Unnamed Character, Goliath and Howard Day are working on was a big hit last month, so here's a closer look at one of the stars. These are the full 1024x1024 frame shots used for the upgraded Bengal. They're higher res than the upgraded assets in engine so you can really get a good look. (2018-11-11)
Get a Glimpse of Classic Origin Customer Service
Entartika posted this look back at a physically distributed patch for Special Operations. Apparently in regards to an autopilot glitch, the team at Origin modified the SO1 executable and sent it to people to copy over their existing WC2 installation. Origin did have a BBS in the early '90s with a few things like this, but relatively few people had modems to access it, so they had to send out updates in the mail. (2018-11-10)
Simple Sabre's Sky Scramble
Shaggy reports that he was able to get a pretty accurate looking Sabre flying in Simple Planes. The SP engine allows players to create or recreate various flying machines and see how they perform under power. In this case, the design seems like a winner! (2018-11-09)
New Ships Ready for Vega Sector Grind
Today's new ships aren't necessarily the most popular, but they're amazing renditions of two trusty workhorses of the mid 2600s. DefianceIndustries has added the Scimitar medium fighter to fill the gap between the Hornet and Raptor, and they all have a Drayman class transport to escort now. Despite their unfair reputation as space slugs, both ships look super sleek here and the Drayman's turrets give it some nice teeth. (2018-11-08)
WC4 Fan Update Teased
WC modder Pedro - of Unknown Enemy and WCP OpenGL fame - has released an image that shows off some of the ships for his WC4 remaster project. The effort has been hinted at for some time, but as more high quality assets are completed by DefianceIndustries, the project as a whole becomes more feasible. After some extensive planning, Pedro is ready to soon get started on the programming side. (2018-11-07)