The interview is well worth any Wingnut's time. Some of the highlights include some insights into the earliest concepts for Wing Commander (then called Squadron). Before the game became the classic we know and love it actually was more of a tactical top-down game that focused on capships. Chris also mentions still wanting to revisit the Wing Commander IP someday.
When asked about whether high resolution source videos for the Wing Commander 3 footage exists Chris points out that EA likely has it if it exists, but does mention that the game was mastered on D1 quality digital tape.
Chris also spends considerable time talking about the Wing Commander film. Starting at about the 42 minute mark he spends some time explaining the different look of the film and laments the movie's accelerated production schedule. He mentions how having to cut Merlin and the unusable Kilrathi footage meant needing to remove the traitor subplot altogether.
Perhaps more interesting is that he mentions during a brief discussion of Wing Commander Academy that Origin had originally planned on also going with Universal for the production company for the feature film.
The last 50 minutes of the interview focuses on Chris' Star Citizen project. You can download the entire interview from Space Game Junkie here.