Avacar has coded a number of new features into WC TacOps Online that make it easier and harder to blow up bad guys. On the offensive side, anti-matter guns, the phase transit cannon and flak blasts have all be implemented, which gives capships a hefty boost in battle. For those on the defense, "line of site" has been introduced which allows ships to hide behind asteroids and large objects. The project is getting very close to completing all the rules from Ironduke's tabletop game!
Continuing with my roll-out of new features, I am happy to announce that line-of-sight has now been coded. I haven't had a chance to do any testing whatsoever of this algorithm, but at least it isn't giving any immediate run-time errors.
Obviously, putting in the line-of-sight code has ramifications for all gun target acquisition and ranging. In this up-coming combat phase, if any of you feel like you should be able to target someone and cannot anymore, point this out immediately and do not submit your order. Also, as it is currently coded, there is nothing actually telling you that you're blocked by line-of-sight, you simply won't have the target listed as an option on your drop down in the command window.
I should mention that we're 'getting close'. Flak fire is the 2nd last game rule/feature yet to be coded. After that, only friendly fire remains before we have a 'game rule-complete' version of WCTOO.
When that happens, I'm going to kick us into Phase 6. This is a redefinition of all the timelines out there, and I'll publish updates to the appropriate threads when we get closer. Phase 6 will focus on a lot of the user interface requests/suggestions, as well as start work on the much-needed administrator tools (leading up to the eventual map editor).
Miniatures Tabletop Game Crunches the Numbers
Adm_Maverick has made more progress with his Wing Commander tabletop game. He's pretty close to being able to playtest the game with fellow fans thanks to finalization of some stat tables. There's also an attractive new 3x6" card layout for characters and ships. (2019-03-22)
All Wings Considered - Episode 5 - LIVE!
The fifth episode of ALL WINGS CONSIDERED is live now! All Wings Considered is the CIC's first ever streaming variety show which features news, conversation and gameplay relating to our favorite series. This week we're heading to the most difficult mission in Wing Commander history, Ghorah Khar 2D... (2019-03-21)
Cockpit Renders Tease WC4 Remaster
Among many other Wing Commander endeavors, Pedro is still grinding away in the background on his WC4 Remaster project. He reports that there might be some exciting breakthroughs regarding cockpits soon, and DefianceIndustries has stepped up to share some of the prototype views. There's still work to go, but these examples are pretty sweet! (2019-03-20)
Prepare for Intense Space Combat... Also Book Club
Episode 5 of All Wings Considered is less than two days away! This will be the team's most challenging episode to date as they take on the Special Operations 1 Finale. NINE Gothris escorting a Fralthra! (2019-03-19)
Squad Goals: Collect 'Em All
We spotted a classy Italian WC3 last month, and this time here's an original Italian Wing Commander courtesy of Dennis Mull. This is one of the European Hit Squad rereleases, and in this case it was published by Jackson Libri. It came with a similarly stylized version of the manual/Claw Marks as well. (2019-03-18)