Wall of Honor - Wing Commander III Update ID

As with the previous GOG release, we wanted to honor the men and women who put their blood, sweat and tears into creating Wing Commander III. That's easier said than done with this project--owing to its unprecedented film shoot and other requirements, Wing Commander III involved the work of some 300 people!
Product Manager - Galen Svanas
Documentation - Tuesday Frase, John McLean, Melissa Mead
Document Translation - Brigitte Fleeman, Isabelle Rice
Editing - David Ladyman
Box Design - Al Carnley
Cover Art - Sam Yeates
Documentation Design - Al Carnley, Catherine Cantieri, Trey Hermann
Blueprint Design - Trey Hermann
Calender Design (Premiere Edition) - Jennifer Davis
T-Shirt Design (Premiere Edition) - Trey Hermann

Col. Christopher Blair - Mark Hamill
Admiral Tolwyn - Malcolm McDowell
Maj. James "Paladin" Toggart - John Rhys-Davies
Capt. William Eisen - Jason Bernard
Maj. Todd "Maniac" Marshall - Tom Wilson
Chief Tech Rachel Coriolis - Ginger Lynn Allen
Lt. Robin "Flint" Peters - Jennifer MacDonald
Lt. Ted "Radio" Rollins - Courtney Gains
Lt. Winston "Vagabond" Chang - Francois Chau
Lt. Laurel "Cobra" Buckley - B.J. Jefferson
Maj. Jace "Flash" Dillon - Joshua Lucas
Lt. Mitchell "Vaquero" Lopez - Julian Reyes
Col. Jeanette "Angel" Devereaux - Yolanda Jilot
Newcaster - Barbara Niven
Bartender - J.P. Pereat
Voice of Thrakhath - John Rhys-Davies
Voice of Melek - Tim Curry
Voice of Emperor - Alan Mandell
Voice of Hobbes - John Schuck

Producer - Chris Roberts
Director - Frank Savage
Associate Producers - Prem Krishnan, Jean-Marc Chemla

3-D System - Frank Savage
Capship Polygonal Engine - Frank Savage
Spaceflight System - Frank Roan, Frank Savage
Gameflow System - Chris Todd
Object System - Frank Roan
Atificial Intelligence - Frank Roan
Nav-Map System - Anthony Monroe
Cockpits & Sound Effects - Antohny Monroe
Movie Compression & Playback - Jason Yenawine
JEMM DPMI 32-bit DOS Extender - Jason Yenawine
SGI Movie Editor - Oliver Yu
Object Data & Implementation - Tim Ray
Polygonal Collisions - Peter Shelus
Libraries - Jason Yenawine, Frank Savage, Tony Bratton Hi-Res 3-D Object Editor - Paul Isaac, John Reeme, Aaron Martin, Frank Savage
Math & Algorithms Consultant - Peter Shelus
Technical Consultant - Zachary Simpson

Initial Mission Design - Tim Ray
Mission Design & Implementation - Tim Ray, Ben Potter, Jeff Shelton
Gameflow Design & Implementation - Prem Krishnan, Chris Todd

Interactive Sound Design - Nenad Vugrinec
NIM Interactive Music - Goerge Oldziey, Nenad Vugrinec
Spaceflight Dialogue Editor - Barry Leitech
Sound System by - Human Machine Interfaces, Inc.
Digital & MIDI Sound Engine - Aaron Martin, John Reeme, Frank Savage

Art Director - Chris Douglas
Assistant Art Director - Paul Steed
3-D Artists - Chris Douglas, Mark Vearrier, James Lee, Thomas Lee, Chris Olivia, J.C. Combs, Alan Perez, Craig Halverson, Steve Pietzsch
RealSpace Objects - Paul Steed, Dean McCall, Michael Presley, Elizabeth Foster Pugh, Sam Laskowski, Jeff Shelton, Tim Ray, Ben Potter
Mission Briefing Animations -Paul Steed, Elizabeth Foster Pugh, Eric Lund, Dicko Mather, Jake Rodgers, Brian McLean, Gary McElhaney, Danny Garrett
Gameflow Options Screens - Brian McLean, Mark Vearrier, Chris Douglas
Cockpit Displays - Elizabeth Foster Pugh, Jennifer Ayers
3-D Software Provided by - Alias Research
Graphics Hardware Provided by - Silicon Graphics

QA Project Leader - Dan Orzulak
Assistant Project Leaders - Anthony L. Sommers, Todd Wachhaus
QA Team - David Abbot, J. Allen Brack, James Flores, Mark Franz, Jim Hill, Kevin Kushner, Bill Lacoste, Jeremy Mappus, Sean Mustakas, David J. Reese, Mike Songry, Reece Thornton
QA Hardware Lab - Brian Wachhaus, Evan Brandt
Translator Liaison - Jeremy Mappus
Product Support Manager - Kay Gilmore
QA Supervisor - Donna Mehnert
Customer Service Supervisor - Marie Williams

Executive Producer & Director - Chris Roberts
Producer - Donna Burkons
Screenplay - Terry Borst, Frank De Palma
Casting Director - Nicole Arbusto, Joy Dickson
1st Assistant Director - Harry Jarvis
2nd Assistant Director - Athena Alexander
2nd 2nd Assistant Director - Tia Ardran
Production Manager - Pam Auer
Technical Director - Mark Day
Director of Photography - Virgil Harper
Assistant Camera Operator - Tom Kantrud
Ultimate Operator - Bob Kertesz
Ultimate Assistant - Greg Noyes
Sound Mixer - Walt Martin
Boom Operator - Paul Coogan
Script Supervisor - Kate Lewis
Storyboard Artist - Marc Baird
Set Designer - Cherie Baker
Gaffer - Reggie Lake
Best Boy Electric - Robert Neville
Rigging Gaffer - Eddie Maloney
Electrician - Shaun Goldsmith
Key Grip - Gus Vasquez
Best Boy Grip - Greg Etheredge
Grips - Jim Cocker, Kevin Cook, John Martin, Shane Brott, Jeff Murrell
Props - Josh Logan
Prop Master - Tamara Clinard
Dresser - Todd Szabo
Hair - Lana Sharpe
Makeup - Bill Meyer, Kim Miner
Wardrobe - Mary Paxton, Krista Schluderman
Set Costumer - Nan Gail
Construction Coordinator - Mike Clark
Construction - Shane Middleton
Kilrathi Puppets/Props Provided by - Precisions Effects
Creature Silt Supervisor - John Parsons
Suit Operators - Michael Hood, Billy Butler, Chris Bergschneider, Randy Harvey
Creature Suit Technicians - Rick Cedillo, Terri Fluker, Ron Ford, Alex Mindt, Gloria Munoz
Asst. Creature Suit Technicians - Linda Newman, Wendel Phillips, Mike Walters
Precisions Effects P.A. - Karen Carmichael
Puppeteer - Bud McGrew
Puppeteer Assistant - Kass Nassiri, Mike Newman
2nd Unit Director - Richard Johnson
2nd Unit Director of Photography - Bill Sheehy
2nd Unit Ultimatte Operator - Tom Tcimpidis
2nd Unit Gaffer - Henry Coccetti
2nd Unit Script Supervisor - John McLean
2nd Unit Sound Mixer - Mary Jo Devenney
Pyrotechnic Effects - Dream Quest Images
Pyrotechnic Supervisor - Robert Stadd
Pyrotechnic Shoot Director - Adam Foshko
EA Productions Counsel - Carol Contes
EA Productions Accountant - Tracey Snodgrass
EA Finance & Insurance - Bryan Neider, Sharon Warmboe
Production Accountant - Laurel Richter
Talent Paymaster - Karen Kodet
Pre-Production Manager - Richard Johnson
Asst. Pre-Production Manager - Adam Foshko
Assistant to the Director - John McLean
Publicity Provided by - The Villines Company
Unit Publicist - Morgan Moore
Mark Hamill's Stand-In - Emidio Antonio
Malcolm McDowell's Stand-In - Chief Gordon
Production Assistants - Jim Capp, Kirsten Maryott, Laurie Boykoff
Craft Service - Laura Bagano, Juana Martinez, Michael Foxworth
Talent Trailers Provided by - Star Wagons
Sound Stages Provided by - Hayvenhurst Studios

Post-Production Director - Phillip Gessert
Austin Post-Production Supervisor - Adam Foshko
S.F. Post-Production Supervisor - Mark Day
Post-Production Coordinator - David Downing
Picture Editor - Phillip Gessert
Assistant Editors - Adam Foshko, Jay Mahavier, Mads A. Hansen, Lauren Giordano
Video Processing Facility - EA Media Lab
Video Processing & Digitization - John McLean, Jeni Day, Laurent Beurel, Michael Sweeney
Post-Production Assitants - Jean-Marc Chemla, Jennifer Ayers
Digital On-Line Facility - Western Images
Editors - Alan Chimenti, John Henkel, Greg Gilmore, Mark Sorenson
Harry Artist - Jimmy Simmons
Flame Artist - Simon Mowbray
Digital Non-Linear Editing System - Avid Technology

Audio Director - Martin Galway
S.F. Audio Supervisor - Murray Allen
Original Score - George Oldziey
Re-Recording Mixers - Tony Berkeley, Ken Felton
Dialogue Editing - Tony Berkley, Ken Felton
Asst. Dialogue Editing - Jeni Day
Foley Editing - Tony Berkeley, Ken Felton
Music Editing - Randy Buck, Tony Berkeley, Ken Felton
Music Recording - Randy Buck
Supervisor Sound Effects Editor - Randy Buck
Sound Effects Editor - Jason Cobb
Sound Designers - Stretch Williams, Britt Daniel, Marc Farly, Nenad Vugrinec
Special Kilrathi Vocal Effects - Tom Seufert
Contributing Composer - Paul Baker
OSI Foley Artists - Stretch Williams, Britt Daniel, Jason Cobb
Foley Guitar by - Stretch Williams
OSI Foley Recordists - Randy Buck, Jason Cobb
Foley & ADR Services Provided by - Post Sound Corp.
Foley & ADR Mixer - Kris Campbell
Foley Artist - Pamela Kahn
Additional Voice-Overs - Jennie Evans, Tuesday Frase, Lisa Acton

Executive Assistants - David Downing, John McLean
Administrative Assistants - Andrea Brannan, Sabrina Watson
Network Technical Support - Kathie Lambdin, Sean Kelley
Hardware Technical Support - Rick McNeeley
Unix Gurus - Christopher Alexander North-Keys, John Reeme
Marketing & Promotions Guru - Jennie Evans
Product Marketing - Galen Svanas
Media Relations - David Swofford
Travel Coordination - Mindy Stringer, Norma Vargas
Translation Manager - Kirsten Vaughan
French Translation - Dominique Poumeryrol-Jumeau
German Translation - Frank Dietz
French Dubbing Supervision - Dominique Poumeyrol-Jumeau
Frech Dubbing by - Studios Lincoln, Paris
German Dubbing Supervision - Kirsten Vaughn
German Dubbing by - Film-und Fernseh-Synchron, GmbH, Munich
French Playtesting - Didier Jumeau, Karl Strand
German Playtesting - Andreas Koehler, Jorg Newmann
Special Thanks to - EA Productions, Rich Hilleman

Recent Updates

Classic Joystick Evokes Hardware Nostalgia

Dennis Mull came across a hardware setup from the mid '90s that's a pretty neat time capsule of the era. The Quickshot "Squadron Commander" QS-202 is a very early example of a Hands-On Throttle And Stick (HOTAS). Lots of joysticks at the time were sold as "compatible with Wing Commander," and this one includes pre-programmed controls for Wing Commander, Wing Commander 3 and Strike Commander. (2018-05-19)

Wing Commander Meme of the Day: Blank Nut Button


Comparing P2's Ship Seller Before & After

Check out this pre-release screenshot from Privateer 2 that AD discovered and compare it to one from the final game. The UI isn't as developed, ship icons are in color, BUY/SELL is named TRANS-ACT... and all of the ships have different names: JACKAL becomes Straith, FLEA becomes Shaman and MANTIS becomes Icarus. (2018-05-18)

Wing Commander Meme of the Day: Brace Yourselves X is Coming


WC2 Modding Leads to New Discoveries

Fans continue to do amazing things by digging into the earlier Wing Commander games' code. One of the latest findings has led to the manipulation of the screen transitions between segments of the Wing Commander 2 cutscenes. They've found that there are ten possible ways to wipe the screen and launch the next clip - variants of wiping side to side, diagonally and circular from the middle. (2018-05-17)

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