TonViper has cleaned up the textures on his Excaliburs a bit more. These will eventually get added to the Homeworld 2 Mod, which will allow them to be built on command. This pushes the design more towards a fresh factory paint scheme instead of a worn scorched look.
Still adding details. Here's a progress shot of how far I've gotten now. I'm still looking for a better base texture and an effect that barely shows up on one base texture looks exaggerated on another base texture. That's the reason for why the black lines are surrounded by very obvious white borders. They won't be nearly as obvious when I'm done.
I will be adding lots more detail before I'll call it done. I'm getting closer to how I want the surface to look, though most of the ship is still without any details.
I'm not sure how dirty I want the ship to end up being, firstly because you aren't going to run into much dirt as such in space, so scorch marks are more likely, and secondly because it's going into HW2, where the ships are built on demand, so I'm probably going to go for a "fresh off the assembly line" look for it.
I'm glad I have a copy of the old WC3 playguide for reference, so I can see where they put the panel lines on the original high poly model. Unfortunately, most of the shots in there are greyscale, so there's not much in the way of color reference. At least the front cover is in color.
Bonus trivia question of the day: Who knows where this update's headline comes from?
wc3 tipped us off about Star Ruler, which was just released for Windows. It's a space sim/strategy game with dynamic "procedurally generated" galaxies. Individual technologies can be developed throughout the game, and there's a large multiplayer component. It also has built-in support for modders. The game is available for $25 via digital download. Check out some sample videos here.
Take command of a vast interstellar empire and safeguard your species from total extinction. Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves) is a target of opportunity.
Research deadly new weapons, new engines, shields, and more with a research web whose contents are shuffled with every game. Explore vast interstellar phenomenae such as black holes and asteroid belts and exploit them for yourself or destroy them to deny your foes. Match your wits with up to 10 online or LAN-linked opponents, save the game when dawn breaks, and boot it back up at dusk. It isn't over until you say it is!
Mod the game to suit your playstyle! Your weapons, your ships, your rules. Almost the entire game can be modified entirely through an editor as simple as notepad. Easily add new models and particle effects to the game with a robust set of out-of-the-box developer tools. Features