I had forgotten which program I used to model this ship back then, so I had to take a look at this topic. I'd thought it was blender, so I downloaded and installed it, only to find out I couldn't figure out how to use it.
I managed to salvage the model, but I had to restart on the texturing. That was probably a good thing, since I've learned a bit in the time since I worked on the model last. I also found it a good idea to remap the UV a bit, since some elements didn't have the resolution I needed, while others were needlessly detailed.
I consider the base surface texture a placeholder, but I'm not sure if I can find anything that looks better, so I may end up keeping it anyway. I'm currently mapping out the elements I want on the texture before I get onto the detail work.
It will eventually be bump mapped when I get it ingame in Homeworld 2, but I'll have to teach myself how to create a bump map first. In any case, I want to finish the diffuse texture first before getting into that too much.