Kevin Caccamo has created a new tool to make modding Wing Commander Prophecy & Secret Ops easier. Big projects like Standoff with experienced modding teams might be what come to mind when you think of Vision Engine editing, but there are many smaller groups and individuals poking around at the code. Look no further than Lt.Overload's Missions, danr's Standoff mods or WC Collateral Damage for some recent examples. Kevin's program takes .OBJ files and turns them into Pascal code which can be used by WCPPascal. Try it out here!
I've released a new tool for you aspiring modders out there... It's a converter that reads OBJ files and writes WCPPascal source code, which can then be compiled into an IFF using WCPPascal. The program is written in Java and the source code is included in the download.
Origin founder Richard Garriot, along with Origin vets Dallas Snell and Fred Schmidt, have created a new company called Portalarium. Their mission is to bring higher production values, greater quality and higher technology to social gaming. They have created a player that integrates games into a web browser, and the first game will be Sweet @$! Poker to debut on Facebook. Find out more in the Stateman.
It's still a beta version, so it may not work for some models. If you have any problems, post a description of the problem and a screenshot if necessary.
The converter is currently limited to 4096 polygons and 4096 vertices.
AUSTIN, Texas, Feb. 17, 2010 – After a two-year hiatus to travel to the International Space Station, work on a film documentary, ignite a personal rapid transit initiative, and wrap up post-flight experiments and speaking engagements, veteran game designer, Richard Garriott, is returning to the video game industry where he has been a fixture for more than 30 years – this time with a broad-based new social media company called Portalarium™. Garriott is best known for his award-winning Ultima Series (ORIGIN/Electronic Arts) of fantasy role playing games and Ultima Online, the first commercially successful massively multiplayer online game released in 1997 and still operating today.
The inspiration for Portalarium comes from all four co-founders’ wide ranging personal and professional interests in entertainment, technology, learning, science, sociology, politics and community activism. As such, the company has been created on a core set of human principles and values that will not only make it a magnet for top talent to join in the fun, but also will see Portalarium building in a very purposeful social consciousness orientation to help reduce global suffering and make a difference in the world. Together with its player community, the company will be raising money and promoting real-world activities in support of enlightened social causes. More on that to come later in the year when details on its virtual world are released.
“The Portalarium mission is exactly what I want to be doing next in games,” says an invigorated and engaged Garriott. “This really takes me back to my roots in the game business – small development teams, low barriers to entry, affordable budgets for quality projects, and unlimited new interactive frontiers to explore together with our customers.”