What goes into all those amazing models like the Broadsword and Scimitar? Here's an example of the texture wizardry that goes into the final look. It takes an awesome model to set the right shape, but these skins deliver the finishing touch.
In light of the front page post on the CIC, I thought I'd share a little more behind-the scenes info on the process. In the original run-up, I gave a description of a 2nd layer multiplicative texture map that covers the whole ship and lets us do an AO bake and squadron markings. Well, here's three examples of what that looks like.
Looks confusing as all out, I know, but the important areas are the upper right, with the two big end-of-the-wing-panels, and the center left, with the area around the cockpit.