Vote With Your Ears Share on Facebook Share on Twitter Update ID

A new poll is overdue, and we've gone with a clever question suggested by Mincemeat. He asks which missile lock tone was your favorite. They vary quite a bit over the years, and some of them are definitely more satisfying and memorable than others. Is it the final torpedo lock signal in your Broadsword after lining up on a Fralthra? Maybe the multi-toned chirp of the Armada Banshee? If you're not sure which to go with, check out the discussion over at Crius.net.

Whether it's a simple Heat Seeker or a ponderous Hellraiser Torpedo, ducking and weaving for a missile or torpedo lock is an indispensable part of every wingnut's experience. Which missile lock tone is your favourite of 'em all? The best music to your ears?

Our traditional new years poll was pretty typical this year. We let it run longer than usual, which skewed the results somewhat. No matter which way you voted, we think you'll be pleasantly surprised by what this year has in store.

Making the Game: Gameflow Share on Facebook Share on Twitter Update ID

Gameflow refers to how the player interacts with the game; in Wing Commander, that usually means everything interactive outside of the cockpit -- how the game tricks the player into thinking a simple menu is actually the ready room of a starship. This document interests me, because it very much defines the team's design philosophy - simple and immediate over complex.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Gameflow
Download (102 kb)

Date: April 30, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: 3


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