Making the Game: Comm System
Today's document explains, in plain English, the "logic" behind Wing Commander Prophecy's comm system. Interesting to me is the fact that pilots are 'ranked' in the background, which determines their placement in the various randomly generated flights.
These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!
Download (19 kb)
Date: March 25, 1997
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