Meet The Wild Eagles Share on Facebook Share on Twitter Update ID

The community replay of WC2: Special Operations 2 has entered its second week. Most players will now work on keeping the Morningstar prototype safe, but anyone can join the fun at any time. Each discussion is broken down by system at the bottom of this update. It's definitely not too late to start in at Wing Commander 1 and sync back up with everyone else later this Summer. Here are DaveO's notes from Canewdon 1.

On Akko station outside the Deneb sector, I’m climbing into a Rapier for a patrol. On takeoff, the station relays a communications message that I’m to escort the prison ship Bastille to rendezvous with the Alcatraz prison ship. The Alcatraz will be taking ‘Jazz’ back to Earth for his execution. I express my pleasure in being able to assist ‘Jazz’ in getting his just rewards for his traitorous acts. Akko station asks me to return to the Concordia after the escort is complete. On my way to the prison ship, I receive a communications message that two Confed freighters are under attack AND the Bastille has been taken over by the Mandarin. The Mandarins are trying to activate the jump drive to escape. I head after the Kilrathi welcoming committee, which consists of four Jalkehis. I drive off and damage one enough for flak from one of the freighters to finish him off. I go after a second Jalkehi, and pummel him to particles with gun blasts. I set my sights on a third Jalkehi, and shoot off a Friend-or-Foe missile to keep him or his buddy busy. I stick on that fighter, and he tries to run after taking too much damage. I let him have it while dodging shots from his rear turrets. I head for a fourth Jalkehi, and he’s certainly doing his best to keep his rear turrets shooting at me after a frontal pass. I shoot another FF missile, and it nicely does its job of blowing the Kilrathi to bits. I make sure that the freighters look ok, but I also notice that the Bastille is long gone. I head back for the Concordia, and make a landing. I’m notified that the Admiral wants to see me immediately. Tolwyn wants to know how ‘Jazz’ could have escaped. I tell him that I could not leave the freighters undefended, and I could not have anticipated what happened on the Bastille. The Admiral assures me that nobody is blaming me for what happened, but he is concerned due to a broadcast made by ‘Jazz’ before his escape. Tolwyn insists that I need to hear the transmission now, and I see ‘Jazz’ saying that he is ‘touched’ by my escort. ‘Jazz’ brags that I was lucky on our fighter duel, and that the next time he’ll shoot me to shards.

Making the Game - Part 51 Share on Facebook Share on Twitter Update ID

Here's a cool change - this is the US Marketing Kickoff document for Wing Commander Prophecy, which lets us see the game from a different department's perspective. It lists all the selling points and the cross-promotions that are intended to help the game shine... too bad we never saw the Wing Commander Prophecy joystick! It also has some fascinating thoughts on Wing Commander IV's marketing campaign - like the fact that Mark Hamill appearances attract Star Wars fans rather than sell Wing Commander games.

U.S. Marketing Kickoff
Download (3.5 MB)

Date: April 22, 1997
Project: Wing Commander Prophecy
Donated By: Billy Cain
Pages: 5


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