AD found some nifty things at the website of a Spanish distributor for the Wing Commander Movie. Lauren Films has a page includes background information, screenshots and a lengthy press dossier. This document includes a very thorough Spanish synopsis, stories about the production of the movie and cast/crew biographies. It was probably written in the first half of 1998, since it mentions fan sites such as the Wing Commander Home Sector at its last url before the CIC opened in August of that year. There are also a couple neat screenshots of the Spanish DVD, although they are unfortunately a bit blurry and low resolution. The impressive Spanish movie poster is present as well. You can find the site here.
Sin embargo, Roberts no concibió esta película sólo para los seguidores del juego de ordenador - que pueden debatir - y así lo harán - el aspecto y atmósfera de la cinta comparada con el juego en todos los numerosos canales de conversación (chats) de Internet - y más teniendo en cuenta el hallazgo verdaderamente apreciado de imágenes digitales referidas a los decorados y personajes que ya se hallan en circulación. "La película ofrece toda la acción, impactos visuales, y personajes provocativos que millones de seguidores de todo el mundo de Wing Commander esperan"- según promete Roberts. "Sin embargo, la película WING COMMANDER atraerá a las masas porque hemos elaborado una historia totalmente nueva; la gente que va al cine no necesita estar familiarizada con el juego para entender o disfrutar la película".
However, Roberts conceived this film not only for devotees of computer game - they can discuss, and do, the appearance and atmosphere of the film compared to the game in numerous channels on the Internet -- by taking into account the images relating to props and characters that are already in circulation. "Wing Commander offers all the action, visual impacts, and provocative characters that millions of followers around the world look forward to" - as promised Roberts. "However, the film WING COMMANDER appeals to the masses because we have developed a completely new story, the people who go to the movies need not be familiar with or understand the game to enjoy the movie."
This September 24, 1993 issue of Point of Origin is interesting because it includes a firsthand account of displaying Origin games at a tradeshow; you can find relevant portions quoted below. On a sad note, this is also the Point of Origin which includes an article on Brian Smith and his amazing spaceship model.
A very special thanks to Joe Garrity of the Origin Museum for making this resource available and to Electronic Arts for sending them to him in the first place!
- Bueno: San Diego is a nice article about showing Privateer at a convention:
First of all, I would like to thank Dallas and Jean-Marc for letting one of the Privateer team members go with me to the San Diego Computer Fair. I feel that it was a valuable tool to let someone from the PD group see what occurs at one of these shows.
In my opinion, the show was extremely successful. There were approximately 30,000 attendees from all walks of life. We took 1000 copies of sales fliers for Strike, WCA, Shadowcaster, Pacific Strike, and Privateer and they were gone the first day! We, of course, were the loudest group in the building and were requested several times to please turn down the volume (which we politely declined to do). While Ben Potter would demonstrate Tactical Ops, I would have another customer play WCA. For the younger crowd, I would lock-on missiles and destroy ships for them. For the older group, I would turn the guns down when an approaching ship got within range. This was the only way to ensure the line waiting to paly would move!
When we would demo Privateer, the crowd would go nuts. They didn't really like the intro that much, but once they got into the game, they got mad when we would change back to Strike. The sound effects were a real crowd pleaser... The two most asked questions at the show were: 'When is Privateer really going to ship.' and 'when is Ultima 8 going to be available?'
- In Print quotes several magazines on Wing Commander: "
PC Games includes Strike in a six-sim write-up... An FX review shows up in the same issue. (Suddenly, it's making a comeback.) 'Like pretty much everything else this company does,' Peter Olafson writes, 'FX is spectacular.' He calls it 'required viewing.'... If you're an avid reader of Point of ORIGIN (and hey, who isn't?), you'll remember from issue #45 that Multimedia World magazine's Readers' Choice Awards were due this month. Contrary to earlier reports from the mag, Wing 2 did not beat out Wing 1 for Best Arcade Game--they tied! That makes this the second year Wing 2 has picked up that honor; the first year for Wing 1. Wing 1 gets its solo glory as Best Simulation, beating out... who else... Wing 2. Multimedia World's readers nominate and vote for their favorite outstanding title in the Choice Awards. Congrats (once again) to all involve in both projects.
Point of Origin
Vol. III, No. 47 - September 24, 1993
"Bueno!" San Diego
New Hires, Departures
Off-the-clock: with Brian Smith
Dear Point Man