We asked Sean Murphy to say a few words about Wing Commander Prophecy in honor of its tenth anniversary. Sean was one of the game's 3D artists... he created some of the game's most familiar ships, including the beloved TCS Midway. More importantly, he's always been there for the fans, even after all these years! Without further ado, Sean Murphy:
Wow, ten years? It seems like just a short while ago we were burning the midnight...and two a.m....and four a.m. oil! What an experience Prophecy was - we were a seasoned team of Wing Commander vets, but we were striking out into new territory without Chris Roberts behind the wheel (even if that wheel had often been half a continent away on the previous games!). We were pretty stoked to prove we had the stuff to make a Wing Commander that would stand just as proud in the company of Wing III and IV (not to mention the classics I and II!).You can find some of Sean Murphy's Prophecy artwork here.
It was a killer - no one who worked on the project would honestly say otherwise; but the fact is we bonded as a team in some pretty amazing ways. We went through a lot together, we kept each other going. Whether it was Captain Johnny's doughnut horn on Fridays (oh, how I miss the doughnut horn!) or movie viewings in Mark Vearrier's office (including THAT movie - remember, guys?) or a thousand other things the crew did to make the experience tolerable, we got through it - and at the end I think we produced a game that we were all as proud of as anything most of us have done before or since.
It's really pretty incredible that after all this time the work we did is still appreciated and enjoyed by you guys, the WCNews crew and fans. I know that I, for one, feel honored that the game I helped make ten years ago is still a source of delight to a group of fans out there.
Keep it up, and happy birthday WCN!